Saudi Arabia Pacific Gaming Market Report Size, Share, Growth Drivers, Trends, Opportunities & Forecast 2025–2030

Saudi Arabia gaming market is valued at USD 2.4 Bn, with over 25 million gamers, driven by mobile adoption and esports growth, forecasting strong expansion to 2030.

Region:Middle East

Author(s):Rebecca

Product Code:KRAD7551

Pages:85

Published On:December 2025

About the Report

Base Year 2024

Saudi Arabia Gaming Market Overview

  • The Saudi Arabia Gaming Market is valued at USD 2.4 billion, based on a five-year historical analysis. This growth is primarily driven by the increasing penetration of smartphones, a young population eager for digital entertainment, significant investments in gaming infrastructure and esports initiatives by the government and private sector, Vision 2030's National Gaming and Esports Strategy, rapid mobile adoption with 5G networks, and a gamer base exceeding 25 million.
  • Key cities such as Riyadh, Jeddah, and Dammam dominate the gaming market due to their large urban populations, high internet connectivity, and the presence of major gaming events and tournaments. These cities serve as hubs for both local and international gaming companies, fostering a vibrant gaming culture.
  • The Gaming and Esports Licensing Rules, 2023 issued by the General Entertainment Authority (GEA) regulate gaming and esports activities, requiring operators to obtain licenses for organizing events, developing games, and broadcasting content with compliance thresholds including minimum capital of SAR 500,000 and adherence to content rating standards. This initiative aims to support local game developers and attract international gaming companies, enhancing the overall ecosystem and positioning Saudi Arabia as a leading player in the global gaming market.
Saudi Arabia Gaming Market Size

Saudi Arabia Gaming Market Segmentation

By Device Type:The gaming market in Saudi Arabia is segmented by device type into consoles, mobiles and tablets, and computers (PC). Among these, mobiles and tablets dominate the market due to their accessibility and the increasing number of mobile gamers. The convenience of mobile gaming, coupled with the availability of a wide range of games, has led to a significant rise in the number of users engaging in mobile gaming. Consoles and PCs also have a dedicated user base, particularly among competitive gamers and those seeking high-quality graphics and immersive experiences.

Saudi Arabia Gaming Market segmentation by Device Type.

By Platform:The gaming market is also segmented by platform into online and offline gaming. Online gaming is the leading segment, driven by the increasing availability of high-speed internet and the popularity of multiplayer games. The rise of esports and online tournaments has further fueled this growth, attracting a large number of players and viewers. Offline gaming, while still relevant, is gradually declining as more gamers prefer the connectivity and social aspects of online platforms.

Saudi Arabia Gaming Market segmentation by Platform.

Saudi Arabia Gaming Market Competitive Landscape

The Saudi Arabia Gaming Market is characterized by a dynamic mix of regional and international players. Leading participants such as Savvy Games Group, Saudi Esports Federation (SEF), Saudi Telecom Company (STC), MBC Group, NEOM (Gaming & Esports Initiatives), Amazon (Twitch), Riot Games, Electronic Arts (EA), Activision Blizzard, Sony Interactive Entertainment (PlayStation), Microsoft Gaming (Xbox), Tencent Games, NetEase Games, PUBG Corporation (KRAFTON), Zain KSA contribute to innovation, geographic expansion, and service delivery in this space.

Savvy Games Group

2022

Riyadh, Saudi Arabia

Saudi Esports Federation (SEF)

2019

Riyadh, Saudi Arabia

Saudi Telecom Company (STC)

1998

Riyadh, Saudi Arabia

MBC Group

1991

Dubai, UAE

Riot Games

2006

Los Angeles, USA

Company

Establishment Year

Headquarters

Ownership Structure (Local, Global, or Joint Venture)

Saudi Arabia Gaming Revenue

Revenue Growth Rate in Saudi Arabia

Active User Base in Saudi Arabia

Average Revenue Per Paying User (ARPPU)

Share of Mobile vs Console vs PC Revenues

Saudi Arabia Gaming Market Industry Analysis

Growth Drivers

  • Increasing Internet Penetration:As of future, Saudi Arabia boasts an internet penetration rate of approximately 99%, with over 36 million active internet users. This widespread connectivity facilitates access to online gaming platforms, driving engagement and participation in the gaming sector. The government’s investment in digital infrastructure, including 5G technology, is expected to enhance user experience, further propelling the growth of the gaming market. Enhanced internet access is crucial for the expansion of both mobile and console gaming.
  • Youth Demographics and Gaming Culture:Saudi Arabia has a youthful population, with around 63% of its citizens under the age of 35. This demographic is increasingly embracing gaming as a primary form of entertainment. In future, the number of gamers in the country is projected to exceed 23.5 million, reflecting a cultural shift towards gaming. The rise of social media and streaming platforms has also contributed to the popularity of gaming, fostering a vibrant community that supports local and international gaming events.
  • Government Support for Digital Entertainment:The Saudi government has committed to diversifying its economy through initiatives like Vision 2030, which includes significant investments in the gaming industry. In future, the government is expected to allocate over USD 38 billion to support local game development and digital entertainment projects. This funding aims to create a sustainable ecosystem for game developers, encouraging innovation and attracting international partnerships, which will further stimulate market growth.

Market Challenges

  • Regulatory Restrictions:The gaming industry in Saudi Arabia faces stringent regulatory challenges, including content approval processes that can delay game launches. In future, the government is expected to enforce stricter regulations on game content, particularly concerning cultural and religious sensitivities. These restrictions can hinder the creativity of local developers and limit the types of games that can be marketed, potentially stifling growth in a rapidly evolving industry.
  • Competition from Global Gaming Companies:The Saudi gaming market is increasingly competitive, with major global companies like Tencent and Activision Blizzard entering the region. In future, these companies are projected to capture a significant share of the market, leveraging their established franchises and marketing power. Local developers may struggle to compete against these giants, which can lead to market saturation and reduced opportunities for homegrown talent to thrive in the industry.

Saudi Arabia Gaming Market Future Outlook

The Saudi gaming market is poised for significant transformation, driven by technological advancements and a growing consumer base. The integration of augmented reality (AR) and virtual reality (VR) technologies is expected to enhance gaming experiences, attracting more players. Additionally, the rise of subscription-based gaming services will likely reshape how consumers access games, promoting a shift towards digital consumption. As local developers gain support, the market will see increased innovation and a broader range of gaming options catering to diverse audiences.

Market Opportunities

  • E-sports Growth:The e-sports sector in Saudi Arabia is rapidly expanding, with an estimated audience of over 5 million viewers in future. This growth presents opportunities for local tournaments and sponsorships, attracting both players and investors. The government's support for e-sports initiatives is expected to further enhance the competitive landscape, fostering a vibrant community and increasing participation in this lucrative segment.
  • Investment in Local Game Development:With the government's commitment to fostering local talent, investments in game development are projected to exceed USD 38 billion in future. This funding will support startups and established developers, encouraging the creation of culturally relevant games. As local developers gain recognition, the potential for unique gaming experiences tailored to Saudi audiences will increase, driving further market growth and innovation.

Scope of the Report

SegmentSub-Segments
By Device Type

Consoles

Mobiles and Tablets

Computers (PC)

By Platform

Online

Offline

By Revenue Stream

In-Game Purchases

Game Purchases (Premium / Paid Downloads)

Advertising

Subscription Services

By Game Type

Adventure / Role-Playing Games (RPG)

Puzzles

Social / Casual Games

Strategy

Simulation

Sports and Racing

Others

By Gamer Profile

Casual Gamers

Competitive Gamers

Professional Esports Players

Game Developers / Creators

By Age Group

Children

Teens / Youth

Adults

By Region (Within Saudi Arabia)

Northern and Central Region (incl. Riyadh)

Western Region (incl. Jeddah, Makkah, Madinah)

Eastern Region (incl. Dammam, Khobar, Dhahran)

Southern Region

Key Target Audience

Investors and Venture Capitalist Firms

Government and Regulatory Bodies (e.g., Saudi Arabian General Investment Authority, Saudi Arabian Ministry of Communications and Information Technology)

Game Developers and Publishers

Mobile Network Operators

Advertising and Marketing Agencies

Event Organizers and Esports Tournament Hosts

Content Creators and Influencers

Retail Chains and E-commerce Platforms

Players Mentioned in the Report:

Savvy Games Group

Saudi Esports Federation (SEF)

Saudi Telecom Company (STC)

MBC Group

NEOM (Gaming & Esports Initiatives)

Amazon (Twitch)

Riot Games

Electronic Arts (EA)

Activision Blizzard

Sony Interactive Entertainment (PlayStation)

Microsoft Gaming (Xbox)

Tencent Games

NetEase Games

PUBG Corporation (KRAFTON)

Zain KSA

Table of Contents

Market Assessment Phase

1. Executive Summary and Approach


2. Saudi Arabia Gaming Market Overview

2.1 Key Insights and Strategic Recommendations

2.2 Saudi Arabia Gaming Market Overview

2.3 Definition and Scope

2.4 Evolution of Market Ecosystem

2.5 Timeline of Key Regulatory Milestones

2.6 Value Chain & Stakeholder Mapping

2.7 Business Cycle Analysis

2.8 Policy & Incentive Landscape


3. Saudi Arabia Gaming Market Analysis

3.1 Growth Drivers

3.1.1 Increasing Internet Penetration
3.1.2 Youth Demographics and Gaming Culture
3.1.3 Government Support for Digital Entertainment
3.1.4 Rise of Mobile Gaming

3.2 Market Challenges

3.2.1 Regulatory Restrictions
3.2.2 Competition from Global Gaming Companies
3.2.3 Cultural Sensitivity and Content Restrictions
3.2.4 Infrastructure Limitations in Remote Areas

3.3 Market Opportunities

3.3.1 E-sports Growth
3.3.2 Investment in Local Game Development
3.3.3 Expansion of Online Gaming Platforms
3.3.4 Collaborations with International Gaming Firms

3.4 Market Trends

3.4.1 Increased Adoption of Augmented Reality (AR) and Virtual Reality (VR)
3.4.2 Growth of Subscription-Based Gaming Services
3.4.3 Integration of Blockchain Technology
3.4.4 Focus on Social and Interactive Gaming Experiences

3.5 Government Regulation

3.5.1 Licensing Requirements for Game Developers
3.5.2 Content Approval Processes
3.5.3 Age Restrictions on Game Sales
3.5.4 Tax Incentives for Local Developers

4. SWOT Analysis


5. Stakeholder Analysis


6. Porter's Five Forces Analysis


7. Saudi Arabia Gaming Market Market Size, 2019-2024

7.1 By Value

7.2 By Volume

7.3 By Average Selling Price


8. Saudi Arabia Gaming Market Segmentation

8.1 By Device Type

8.1.1 Consoles
8.1.2 Mobiles and Tablets
8.1.3 Computers (PC)

8.2 By Platform

8.2.1 Online
8.2.2 Offline

8.3 By Revenue Stream

8.3.1 In-Game Purchases
8.3.2 Game Purchases (Premium / Paid Downloads)
8.3.3 Advertising
8.3.4 Subscription Services

8.4 By Game Type

8.4.1 Adventure / Role-Playing Games (RPG)
8.4.2 Puzzles
8.4.3 Social / Casual Games
8.4.4 Strategy
8.4.5 Simulation
8.4.6 Sports and Racing
8.4.7 Others

8.5 By Gamer Profile

8.5.1 Casual Gamers
8.5.2 Competitive Gamers
8.5.3 Professional Esports Players
8.5.4 Game Developers / Creators

8.6 By Age Group

8.6.1 Children
8.6.2 Teens / Youth
8.6.3 Adults

8.7 By Region (Within Saudi Arabia)

8.7.1 Northern and Central Region (incl. Riyadh)
8.7.2 Western Region (incl. Jeddah, Makkah, Madinah)
8.7.3 Eastern Region (incl. Dammam, Khobar, Dhahran)
8.7.4 Southern Region

9. Saudi Arabia Gaming Market Competitive Analysis

9.1 Market Share of Key Players

9.2 Cross Comparison of Key Players

9.2.1 Company Name
9.2.2 Ownership Structure (Local, Global, or Joint Venture)
9.2.3 Saudi Arabia Gaming Revenue
9.2.4 Revenue Growth Rate in Saudi Arabia
9.2.5 Active User Base in Saudi Arabia
9.2.6 Average Revenue Per Paying User (ARPPU)
9.2.7 Share of Mobile vs Console vs PC Revenues
9.2.8 Esports Presence (Teams, Tournaments, Viewership)
9.2.9 Local Content / Arabic Localization Depth
9.2.10 Partnerships with Saudi Entities (Publishers, Telcos, PIF / Savvy, Events)
9.2.11 User Acquisition Cost (UAC) in Saudi Arabia
9.2.12 Customer Retention / Churn Rate

9.3 SWOT Analysis of Top Players

9.4 Pricing Analysis

9.5 Detailed Profile of Major Companies

9.5.1 Savvy Games Group
9.5.2 Saudi Esports Federation (SEF)
9.5.3 Saudi Telecom Company (STC)
9.5.4 MBC Group
9.5.5 NEOM (Gaming & Esports Initiatives)
9.5.6 Amazon (Twitch)
9.5.7 Riot Games
9.5.8 Electronic Arts (EA)
9.5.9 Activision Blizzard
9.5.10 Sony Interactive Entertainment (PlayStation)
9.5.11 Microsoft Gaming (Xbox)
9.5.12 Tencent Games
9.5.13 NetEase Games
9.5.14 PUBG Corporation (KRAFTON)
9.5.15 Zain KSA

10. Saudi Arabia Gaming Market End-User Analysis

10.1 Procurement Behavior of Key Ministries

10.1.1 Ministry of Communications and Information Technology
10.1.2 Ministry of Culture
10.1.3 Ministry of Education
10.1.4 Others

10.2 Corporate Spend on Infrastructure & Energy

10.2.1 Investment in Gaming Infrastructure
10.2.2 Expenditure on E-sports Events
10.2.3 Funding for Game Development
10.2.4 Others

10.3 Pain Point Analysis by End-User Category

10.3.1 Gamers
10.3.2 Developers
10.3.3 Distributors
10.3.4 Others

10.4 User Readiness for Adoption

10.4.1 Awareness of Gaming Trends
10.4.2 Accessibility of Gaming Platforms
10.4.3 Affordability of Games
10.4.4 Others

10.5 Post-Deployment ROI and Use Case Expansion

10.5.1 User Engagement Metrics
10.5.2 Revenue Generation from In-Game Purchases
10.5.3 Expansion into New Markets
10.5.4 Others

11. Saudi Arabia Gaming Market Future Size, 2025-2030

11.1 By Value

11.2 By Volume

11.3 By Average Selling Price


Go-To-Market Strategy Phase

1. Whitespace Analysis + Business Model Canvas

1.1 Market Gaps Identification

1.2 Business Model Development


2. Marketing and Positioning Recommendations

2.1 Branding Strategies

2.2 Product USPs


3. Distribution Plan

3.1 Urban Retail Strategies

3.2 Rural NGO Tie-ups


4. Channel & Pricing Gaps

4.1 Underserved Routes

4.2 Pricing Bands


5. Unmet Demand & Latent Needs

5.1 Category Gaps

5.2 Consumer Segments


6. Customer Relationship

6.1 Loyalty Programs

6.2 After-sales Service


7. Value Proposition

7.1 Sustainability

7.2 Integrated Supply Chains


8. Key Activities

8.1 Regulatory Compliance

8.2 Branding

8.3 Distribution Setup


9. Entry Strategy Evaluation

9.1 Domestic Market Entry Strategy

9.1.1 Product Mix
9.1.2 Pricing Band
9.1.3 Packaging

9.2 Export Entry Strategy

9.2.1 Target Countries
9.2.2 Compliance Roadmap

10. Entry Mode Assessment

10.1 Joint Ventures

10.2 Greenfield Investments

10.3 Mergers & Acquisitions

10.4 Distributor Model


11. Capital and Timeline Estimation

11.1 Capital Requirements

11.2 Timelines


12. Control vs Risk Trade-Off

12.1 Ownership vs Partnerships


13. Profitability Outlook

13.1 Breakeven Analysis

13.2 Long-term Sustainability


14. Potential Partner List

14.1 Distributors

14.2 Joint Ventures

14.3 Acquisition Targets


15. Execution Roadmap

15.1 Phased Plan for Market Entry

15.1.1 Market Setup
15.1.2 Market Entry
15.1.3 Growth Acceleration
15.1.4 Scale & Stabilize

15.2 Key Activities and Milestones

15.2.1 Milestone Planning
15.2.2 Activity Tracking

Research Methodology

ApproachModellingSample

Phase 1: Approach1

Desk Research

  • Analysis of market reports from local gaming associations and government publications
  • Review of demographic and economic data from the Saudi Arabian General Authority for Statistics
  • Examination of trends in mobile and console gaming through industry publications and online forums

Primary Research

  • Interviews with game developers and publishers operating in Saudi Arabia
  • Surveys targeting gamers to understand preferences and spending habits
  • Focus groups with industry experts and influencers to gauge market sentiment

Validation & Triangulation

  • Cross-validation of findings with multiple data sources, including sales data and user engagement metrics
  • Triangulation of insights from primary interviews with secondary research findings
  • Sanity checks through expert panel reviews to ensure data accuracy and relevance

Phase 2: Market Size Estimation1

Top-down Assessment

  • Estimation of total gaming market size based on national entertainment spending trends
  • Segmentation of the market by gaming type: mobile, console, and PC
  • Incorporation of government initiatives promoting digital entertainment and gaming

Bottom-up Modeling

  • Collection of revenue data from leading gaming companies operating in the region
  • Estimation of average revenue per user (ARPU) across different gaming platforms
  • Volume estimates based on user engagement statistics and gaming downloads

Forecasting & Scenario Analysis

  • Multi-factor regression analysis incorporating factors such as internet penetration and smartphone adoption rates
  • Scenario modeling based on potential regulatory changes and market entry of new players
  • Development of baseline, optimistic, and pessimistic forecasts through 2030

Phase 3: CATI Sample Composition1

Scope Item/SegmentSample SizeTarget Respondent Profiles
Mobile Gaming Users120Casual Gamers, Mobile Game Developers
Console Gaming Enthusiasts100Console Gamers, Retail Managers
PC Gaming Community80PC Gamers, eSports Organizers
Game Development Sector60Game Designers, Marketing Executives
Gaming Influencers and Streamers50Content Creators, Social Media Managers

Frequently Asked Questions

What is the current value of the Saudi Arabia gaming market?

The Saudi Arabia gaming market is valued at approximately USD 2.4 billion, driven by factors such as smartphone penetration, a young population, and government investments in gaming infrastructure and esports initiatives.

What are the main drivers of growth in the Saudi gaming market?

Which cities are the primary hubs for gaming in Saudi Arabia?

What regulations govern the gaming industry in Saudi Arabia?

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