Turkey Online Gaming and Esports Market

Turkey online gaming and esports market, worth USD 695 million, thrives on smartphone penetration and young demographics, led by mobile games and esports tournaments.

Region:Europe

Author(s):Shubham

Product Code:KRAB4967

Pages:96

Published On:October 2025

About the Report

Base Year 2024

Turkey Online Gaming and Esports Market Overview

  • The Turkey Online Gaming and Esports Market is valued at USD 695 million, based on a five-year historical analysis. This growth is primarily driven by the increasing penetration of smartphones, high-speed internet access, a young, tech-savvy population, and the rapid adoption of artificial intelligence in game development. Mobile gaming is the primary revenue driver, accounting for more than half of sector revenue, while new game studio formations and AI-powered tools are accelerating innovation and market expansion .
  • Istanbul and Ankara are the dominant cities in the Turkey Online Gaming and Esports Market due to their large urban populations, advanced technological infrastructure, and vibrant gaming communities. These cities serve as hubs for game development and esports events, attracting both local and international players .
  • The Regulation on Internet Broadcasts and Online Content Services, issued by the Information and Communication Technologies Authority (ICTA) in 2020, requires online gaming platforms operating in Turkey to obtain a license and comply with local content, data protection, and responsible gaming standards. The regulation covers operational licensing, age verification, and content moderation to ensure compliance with Turkish law and promote responsible gaming practices .
Turkey Online Gaming and Esports Market Size

Turkey Online Gaming and Esports Market Segmentation

By Type:The online gaming and esports market in Turkey is segmented into various types, including mobile games, PC games, console games, online casino games, esports, social games, and skill-based games. Among these, mobile games have emerged as the leading segment due to the widespread adoption of smartphones and the convenience they offer for gaming on the go. The popularity of mobile games is further fueled by the availability of free-to-play models and in-game purchases, making them accessible to a broader audience .

Turkey Online Gaming and Esports Market segmentation by Type.

By End-User:The end-user segmentation of the Turkey Online Gaming and Esports Market includes casual gamers, competitive gamers, professional esports players, game developers, and streamers & content creators. Casual gamers represent the largest segment, driven by the increasing number of individuals engaging in gaming for entertainment and relaxation. The rise of social media and streaming platforms has also contributed to the growth of this segment, as casual gamers often share their experiences and connect with others .

Turkey Online Gaming and Esports Market segmentation by End-User.

Turkey Online Gaming and Esports Market Competitive Landscape

The Turkey Online Gaming and Esports Market is characterized by a dynamic mix of regional and international players. Leading participants such as Peak Games, Masomo, Netmarble Turkey, Taleworlds Entertainment, Lokum Games, Gram Games, Rollic Games, Ace Games, Spyke Games, Good Job Games, Uncosoft, Brew Games, Riot Games Turkey, Tencent Games (Turkey Operations), Papara SuperMassive Esports contribute to innovation, geographic expansion, and service delivery in this space.

Peak Games

2010

Istanbul, Turkey

Masomo

2015

London, United Kingdom

Netmarble Turkey

2017

Istanbul, Turkey

Taleworlds Entertainment

2005

Ankara, Turkey

Riot Games Turkey

2012

Istanbul, Turkey

Company

Establishment Year

Headquarters

Group Size (Large, Medium, or Small as per industry convention)

Monthly Active Users (MAU)

Average Revenue Per User (ARPU)

Customer Acquisition Cost (CAC)

Retention Rate

Pricing Strategy

Turkey Online Gaming and Esports Market Industry Analysis

Growth Drivers

  • Increasing Internet Penetration:Turkey's internet penetration rate is approximately 83%, with over 72 million users accessing online platforms. This growth is supported by the Turkish government's investment in digital infrastructure, which allocated approximately $1.5 billion for broadband expansion. As more users gain access to high-speed internet, the online gaming sector is expected to flourish, attracting both local and international players seeking to capitalize on this expanding user base.
  • Rising Mobile Gaming Popularity:The mobile gaming segment in Turkey generated revenues of around $1.4 billion, reflecting continued growth. With over 95% of internet users accessing the web via mobile devices, the convenience and accessibility of mobile gaming are driving this growth. The proliferation of affordable smartphones and mobile data plans further enhances the appeal of mobile gaming, making it a significant driver in the Turkish market.
  • Growth of Esports Tournaments:The esports industry in Turkey has seen a remarkable rise, with over 200 tournaments held, attracting more than 1 million participants. The Turkish Esports Federation reported a significant increase in viewership for major events, indicating a growing interest in competitive gaming. This trend is bolstered by sponsorship deals worth approximately $50 million, which are fueling the development of local talent and infrastructure, further solidifying esports as a key growth driver.

Market Challenges

  • Regulatory Restrictions:The Turkish government has imposed strict regulations on online gaming, including a ban on foreign operators and stringent licensing requirements. Only 15 licensed operators are active in the market, limiting competition and innovation. These regulations have led to a significant decline in foreign investment, with an estimated $200 million lost due to compliance challenges, hindering the overall growth of the online gaming sector.
  • Payment Processing Issues:Payment processing remains a significant challenge in Turkey's online gaming market, with only 30% of transactions successfully completed through local payment methods. The lack of reliable payment gateways has resulted in a loss of potential revenue, estimated at $150 million. Additionally, international payment processors face difficulties navigating local regulations, further complicating the financial landscape for online gaming operators.

Turkey Online Gaming and Esports Market Future Outlook

The future of Turkey's online gaming and esports market appears promising, driven by technological advancements and a growing user base. As internet penetration continues to rise, the demand for innovative gaming experiences will likely increase. Furthermore, the integration of augmented reality and virtual reality technologies is expected to enhance user engagement. With the youth demographic embracing gaming culture, the market is poised for significant growth, provided that regulatory challenges are addressed effectively.

Market Opportunities

  • Development of Local Gaming Studios:The establishment of local gaming studios presents a significant opportunity, with over 50 new studios projected to launch in future. This growth could create approximately 5,000 jobs and foster innovation in game development, catering to local tastes and preferences, ultimately enhancing the competitiveness of the Turkish gaming market.
  • Partnerships with Telecom Providers:Collaborations with telecom providers can enhance the gaming experience by offering bundled services and exclusive content. With Turkey's mobile subscriber base exceeding 88 million, such partnerships could drive user acquisition and retention, potentially increasing revenues by an estimated $100 million annually through targeted promotions and data packages.

Scope of the Report

SegmentSub-Segments
By Type

Mobile Games

PC Games

Console Games

Online Casino Games

Esports

Social Games

Skill-Based Games

By End-User

Casual Gamers

Competitive Gamers

Professional Esports Players

Game Developers

Streamers & Content Creators

By Age Group

Under 18

24

34

44

and Above

By Revenue Model

Free-to-Play

Subscription-Based

Pay-to-Play

In-Game Purchases

Advertising-Supported

By Distribution Channel

Online Platforms

Mobile App Stores

Direct Downloads

Social Media Platforms

By Genre

Action

Adventure

Strategy

Sports

Simulation

Puzzle

Racing

By Platform

PC

Mobile

Console

Cloud Gaming

Others

Key Target Audience

Investors and Venture Capitalist Firms

Government and Regulatory Bodies (e.g., Ministry of Youth and Sports, Turkish Gaming Commission)

Game Developers and Publishers

Esports Organizations and Teams

Streaming Platforms and Content Creators

Payment Processors and Financial Technology Firms

Advertising and Marketing Agencies

Telecommunications Companies

Players Mentioned in the Report:

Peak Games

Masomo

Netmarble Turkey

Taleworlds Entertainment

Lokum Games

Gram Games

Rollic Games

Ace Games

Spyke Games

Good Job Games

Uncosoft

Brew Games

Riot Games Turkey

Tencent Games (Turkey Operations)

Papara SuperMassive Esports

Table of Contents

Market Assessment Phase

1. Executive Summary and Approach


2. Turkey Online Gaming and Esports Market Overview

2.1 Key Insights and Strategic Recommendations

2.2 Turkey Online Gaming and Esports Market Overview

2.3 Definition and Scope

2.4 Evolution of Market Ecosystem

2.5 Timeline of Key Regulatory Milestones

2.6 Value Chain & Stakeholder Mapping

2.7 Business Cycle Analysis

2.8 Policy & Incentive Landscape


3. Turkey Online Gaming and Esports Market Analysis

3.1 Growth Drivers

3.1.1 Increasing Internet Penetration
3.1.2 Rising Mobile Gaming Popularity
3.1.3 Growth of Esports Tournaments
3.1.4 Expanding Youth Demographic

3.2 Market Challenges

3.2.1 Regulatory Restrictions
3.2.2 Payment Processing Issues
3.2.3 Competition from Global Platforms
3.2.4 Cultural Stigmas Around Gaming

3.3 Market Opportunities

3.3.1 Development of Local Gaming Studios
3.3.2 Partnerships with Telecom Providers
3.3.3 Investment in Game Localization
3.3.4 Growth of Streaming Platforms

3.4 Market Trends

3.4.1 Rise of Cloud Gaming
3.4.2 Integration of AR/VR Technologies
3.4.3 Increased Focus on Mobile Esports
3.4.4 Gamification in Non-Gaming Sectors

3.5 Government Regulation

3.5.1 Licensing Requirements for Operators
3.5.2 Age Restrictions for Players
3.5.3 Taxation Policies on Winnings
3.5.4 Advertising Regulations for Gaming

4. SWOT Analysis


5. Stakeholder Analysis


6. Porter's Five Forces Analysis


7. Turkey Online Gaming and Esports Market Market Size, 2019-2024

7.1 By Value

7.2 By Volume

7.3 By Average Selling Price


8. Turkey Online Gaming and Esports Market Segmentation

8.1 By Type

8.1.1 Mobile Games
8.1.2 PC Games
8.1.3 Console Games
8.1.4 Online Casino Games
8.1.5 Esports
8.1.6 Social Games
8.1.7 Skill-Based Games

8.2 By End-User

8.2.1 Casual Gamers
8.2.2 Competitive Gamers
8.2.3 Professional Esports Players
8.2.4 Game Developers
8.2.5 Streamers & Content Creators

8.3 By Age Group

8.3.1 Under 18
8.3.2 18-24
8.3.3 25-34
8.3.4 35-44
8.3.5 45 and Above

8.4 By Revenue Model

8.4.1 Free-to-Play
8.4.2 Subscription-Based
8.4.3 Pay-to-Play
8.4.4 In-Game Purchases
8.4.5 Advertising-Supported

8.5 By Distribution Channel

8.5.1 Online Platforms
8.5.2 Mobile App Stores
8.5.3 Direct Downloads
8.5.4 Social Media Platforms

8.6 By Genre

8.6.1 Action
8.6.2 Adventure
8.6.3 Strategy
8.6.4 Sports
8.6.5 Simulation
8.6.6 Puzzle
8.6.7 Racing

8.7 By Platform

8.7.1 PC
8.7.2 Mobile
8.7.3 Console
8.7.4 Cloud Gaming
8.7.5 Others

9. Turkey Online Gaming and Esports Market Competitive Analysis

9.1 Market Share of Key Players

9.2 Cross Comparison of Key Players

9.2.1 Company Name
9.2.2 Group Size (Large, Medium, or Small as per industry convention)
9.2.3 Monthly Active Users (MAU)
9.2.4 Average Revenue Per User (ARPU)
9.2.5 Customer Acquisition Cost (CAC)
9.2.6 Retention Rate
9.2.7 Pricing Strategy
9.2.8 Market Penetration Rate
9.2.9 User Engagement Metrics (e.g., Average Session Duration, DAU/MAU Ratio, Churn Rate)
9.2.10 Revenue Growth Rate
9.2.11 Esports Tournament Participation/Hosting
9.2.12 Game Portfolio Diversity
9.2.13 Localization Capabilities

9.3 SWOT Analysis of Top Players

9.4 Pricing Analysis

9.5 Detailed Profile of Major Companies

9.5.1 Peak Games
9.5.2 Masomo
9.5.3 Netmarble Turkey
9.5.4 Taleworlds Entertainment
9.5.5 Lokum Games
9.5.6 Gram Games
9.5.7 Rollic Games
9.5.8 Ace Games
9.5.9 Spyke Games
9.5.10 Good Job Games
9.5.11 Uncosoft
9.5.12 Brew Games
9.5.13 Riot Games Turkey
9.5.14 Tencent Games (Turkey Operations)
9.5.15 Papara SuperMassive Esports

10. Turkey Online Gaming and Esports Market End-User Analysis

10.1 Procurement Behavior of Key Ministries

10.1.1 Budget Allocation for Gaming Initiatives
10.1.2 Collaboration with Local Developers
10.1.3 Support for Esports Events
10.1.4 Regulatory Compliance in Procurement

10.2 Corporate Spend on Infrastructure & Energy

10.2.1 Investment in Gaming Infrastructure
10.2.2 Sponsorship of Esports Teams
10.2.3 Funding for Game Development

10.3 Pain Point Analysis by End-User Category

10.3.1 Accessibility Issues
10.3.2 Payment Method Limitations
10.3.3 Game Quality Concerns

10.4 User Readiness for Adoption

10.4.1 Awareness of Online Gaming Options
10.4.2 Technical Literacy Levels
10.4.3 Device Availability

10.5 Post-Deployment ROI and Use Case Expansion

10.5.1 Measurement of User Engagement
10.5.2 Analysis of Revenue Streams
10.5.3 Expansion into New Game Genres

11. Turkey Online Gaming and Esports Market Future Size, 2025-2030

11.1 By Value

11.2 By Volume

11.3 By Average Selling Price


Go-To-Market Strategy Phase

1. Whitespace Analysis + Business Model Canvas

1.1 Identification of Market Gaps

1.2 Business Model Options

1.3 Value Proposition Development

1.4 Revenue Streams

1.5 Cost Structure Analysis

1.6 Key Partnerships

1.7 Customer Segments


2. Marketing and Positioning Recommendations

2.1 Branding Strategies

2.2 Product USPs

2.3 Target Audience Identification

2.4 Marketing Channels

2.5 Promotional Activities

2.6 Customer Engagement Strategies


3. Distribution Plan

3.1 Urban Retail Strategies

3.2 Rural NGO Tie-Ups

3.3 Online Distribution Channels

3.4 Partnerships with Local Retailers

3.5 Logistics and Supply Chain Management


4. Channel & Pricing Gaps

4.1 Underserved Routes

4.2 Pricing Bands Analysis

4.3 Competitor Pricing Strategies

4.4 Consumer Price Sensitivity

4.5 Recommendations for Pricing Adjustments


5. Unmet Demand & Latent Needs

5.1 Category Gaps

5.2 Consumer Segments Analysis

5.3 Emerging Trends in Gaming

5.4 Feedback from Current Users

5.5 Potential for New Game Genres


6. Customer Relationship

6.1 Loyalty Programs

6.2 After-Sales Service

6.3 Customer Feedback Mechanisms

6.4 Community Engagement

6.5 User Support Services


7. Value Proposition

7.1 Sustainability Initiatives

7.2 Integrated Supply Chains

7.3 Unique Selling Points

7.4 Customer-Centric Innovations

7.5 Competitive Advantages


8. Key Activities

8.1 Regulatory Compliance

8.2 Branding Initiatives

8.3 Distribution Setup

8.4 Marketing Campaigns

8.5 Partnership Development


9. Entry Strategy Evaluation

9.1 Domestic Market Entry Strategy

9.1.1 Product Mix Considerations
9.1.2 Pricing Band Strategy
9.1.3 Packaging Options

9.2 Export Entry Strategy

9.2.1 Target Countries
9.2.2 Compliance Roadmap

10. Entry Mode Assessment

10.1 Joint Ventures

10.2 Greenfield Investments

10.3 Mergers & Acquisitions

10.4 Distributor Model


11. Capital and Timeline Estimation

11.1 Capital Requirements

11.2 Timelines for Market Entry


12. Control vs Risk Trade-Off

12.1 Ownership vs Partnerships


13. Profitability Outlook

13.1 Breakeven Analysis

13.2 Long-Term Sustainability


14. Potential Partner List

14.1 Distributors

14.2 Joint Ventures

14.3 Acquisition Targets


15. Execution Roadmap

15.1 Phased Plan for Market Entry

15.1.1 Market Setup
15.1.2 Market Entry
15.1.3 Growth Acceleration
15.1.4 Scale & Stabilize

15.2 Key Activities and Milestones

15.2.1 Milestone Planning
15.2.2 Activity Tracking

Research Methodology

ApproachModellingSample

Phase 1: Approach1

Desk Research

  • Analysis of market reports from industry associations and government publications on online gaming and esports in Turkey
  • Review of academic journals and white papers focusing on consumer behavior in digital gaming
  • Examination of demographic data and internet penetration statistics from Turkish Statistical Institute

Primary Research

  • Interviews with key stakeholders including game developers, esports organizers, and platform providers
  • Surveys targeting gamers and esports enthusiasts to gather insights on preferences and spending habits
  • Focus groups with industry experts to discuss trends and future outlooks in the Turkish gaming market

Validation & Triangulation

  • Cross-validation of findings through comparison with international gaming market trends
  • Triangulation of data from primary interviews and secondary sources to ensure consistency
  • Sanity checks conducted through expert panel reviews to validate assumptions and projections

Phase 2: Market Size Estimation1

Top-down Assessment

  • Estimation of total market size based on national gaming revenue reports and growth rates
  • Segmentation of the market by game type (mobile, PC, console) and esports revenue streams (sponsorships, ticket sales)
  • Incorporation of trends in digital payment adoption and online consumer spending in Turkey

Bottom-up Modeling

  • Collection of revenue data from leading gaming companies operating in Turkey
  • Estimation of user engagement metrics and average revenue per user (ARPU) across different gaming platforms
  • Analysis of in-game purchases and subscription models to derive total market value

Forecasting & Scenario Analysis

  • Multi-factor regression analysis incorporating variables such as internet speed, gaming hardware sales, and youth demographics
  • Scenario modeling based on potential regulatory changes and their impact on market growth
  • Development of baseline, optimistic, and pessimistic forecasts through 2030

Phase 3: CATI Sample Composition1

Scope Item/SegmentSample SizeTarget Respondent Profiles
Mobile Gaming Users120Casual Gamers, Mobile Game Developers
PC Gaming Enthusiasts90Hardcore Gamers, PC Game Publishers
Esports Viewership60Esports Fans, Event Organizers
Game Streaming Platforms50Content Creators, Platform Managers
In-game Purchases70Freemium Game Players, Marketing Analysts

Frequently Asked Questions

What is the current value of the Turkey Online Gaming and Esports Market?

The Turkey Online Gaming and Esports Market is valued at approximately USD 695 million, driven by factors such as smartphone penetration, high-speed internet access, and a young, tech-savvy population. Mobile gaming is the primary revenue driver, accounting for over half of the sector's revenue.

Which cities are the main hubs for online gaming and esports in Turkey?

What regulations govern online gaming in Turkey?

What are the main types of games in the Turkey Online Gaming Market?

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