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Games Software in Japan

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Details

Games Software in Japan

Summary

Games Software in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the Japan games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The Japanese games software market generated total revenues of USD 3,095.5m in 2017, representing a compound annual rate of change (CARC) of -3% between 2013 and 2017.

- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the Japanese games software market in 2017, with total revenues of USD 1,113.2m, equivalent to 36% of the market's overall value.

- Japan is the second largest market in Asia-Pacific, accounting for 24.5% of market value in 2017. Mobile gaming has become the most ubiquitous platform in Japan, which generally costs less than console or PC games, causing a deflationary effect on market value.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Japan

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Japan

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software market with five year forecasts

Reasons to buy

- What was the size of the Japan games software market by value in 2017?

- What will be the size of the Japan games software market in 2022?

- What factors are affecting the strength of competition in the Japan games software market?

- How has the market performed over the last five years?

- How large is Japan's games software market in relation to its regional counterparts?

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Table Of Content

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 17

Threat of substitutes 19

Degree of rivalry 20

Leading Companies 21

Amazon.com, Inc. 21

BIC Camera Inc. 25

Rakuten Inc 28

Yamada Denki Co., Ltd. 31

Macroeconomic Indicators 34

Country data 34

Methodology 36

Industry associations 37

Related MarketLine research 37

Appendix 38

About MarketLine 38


List Of Figure

List of Tables

Table 1: Japan games software market value: USD million, 2013-17

Table 2: Japan games software market geography segmentation: USD million, 2017

Table 3: Japan games software market distribution: % share, by value, 2017

Table 4: Japan games software market value forecast: USD million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials (USD )

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: BIC Camera Inc.: key facts

Table 9: BIC Camera Inc.: key financials (USD )

Table 10: BIC Camera Inc.: key financials (JPY)

Table 11: BIC Camera Inc.: key financial ratios

Table 12: Rakuten Inc: key facts

Table 13: Rakuten Inc: key financials (USD )

Table 14: Rakuten Inc: key financials (JPY)

Table 15: Rakuten Inc: key financial ratios

Table 16: Yamada Denki Co., Ltd.: key facts

Table 17: Yamada Denki Co., Ltd.: key financials (USD )

Table 18: Yamada Denki Co., Ltd.: key financials (JPY)

Table 19: Yamada Denki Co., Ltd.: key financial ratios

Table 20: Japan size of population (million), 2013-17

Table 21: Japan gdp (constant 2005 prices, USD billion), 2013-17

Table 22: Japan gdp (current prices, USD billion), 2013-17

Table 23: Japan inflation, 2013-17

Table 24: Japan consumer price index (absolute), 2013-17

Table 25: Japan exchange rate, 2013-17


List Of Table

List of Figures

Figure 1: Japan games software market value: USD million, 2013-17

Figure 2: Japan games software market geography segmentation: % share, by value, 2017

Figure 3: Japan games software market distribution: % share, by value, 2017

Figure 4: Japan games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in Japan, 2017

Figure 6: Drivers of buyer power in the games software market in Japan, 2017

Figure 7: Drivers of supplier power in the games software market in Japan, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in Japan, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in Japan, 2017

Figure 10: Drivers of degree of rivalry in the games software market in Japan, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: BIC Camera Inc.: revenues & profitability

Figure 14: BIC Camera Inc.: assets & liabilities

Figure 15: Rakuten Inc: revenues & profitability

Figure 16: Rakuten Inc: assets & liabilities

Figure 17: Yamada Denki Co., Ltd.: revenues & profitability

Figure 18: Yamada Denki Co., Ltd.: assets & liabilities

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Products and Companies

Products

Games Software, MarketLine, Japan


Companies

Amazon.com, Inc.

BIC Camera Inc.

Rakuten Inc

Yamada Denki Co., Ltd.