Games Software in Japan
Games Software in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Essential resource for top-line data and analysis covering the Japan games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.
- The Japanese games software market generated total revenues of USD 3,095.5m in 2017, representing a compound annual rate of change (CARC) of -3% between 2013 and 2017.
- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the Japanese games software market in 2017, with total revenues of USD 1,113.2m, equivalent to 36% of the market's overall value.
- Japan is the second largest market in Asia-Pacific, accounting for 24.5% of market value in 2017. Mobile gaming has become the most ubiquitous platform in Japan, which generally costs less than console or PC games, causing a deflationary effect on market value.
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Japan
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Japan
- Leading company profiles reveal details of key games software market players' global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software market with five year forecasts
Reasons to buy
- What was the size of the Japan games software market by value in 2017?
- What will be the size of the Japan games software market in 2022?
- What factors are affecting the strength of competition in the Japan games software market?
- How has the market performed over the last five years?
- How large is Japan's games software market in relation to its regional counterparts?
Table of Contents
Executive Summary 2
Market value 2
Market value forecast 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 9
Market value 9
Market Segmentation 10
Geography segmentation 10
Market distribution 11
Market Outlook 12
Market value forecast 12
Five Forces Analysis 13
Buyer power 14
Supplier power 15
New entrants 17
Threat of substitutes 19
Degree of rivalry 20
Leading Companies 21
Amazon.com, Inc. 21
BIC Camera Inc. 25
Rakuten Inc 28
Yamada Denki Co., Ltd. 31
Macroeconomic Indicators 34
Country data 34
Industry associations 37
Related MarketLine research 37
About MarketLine 38
List of Tables
Table 1: Japan games software market value: USD million, 2013-17
Table 2: Japan games software market geography segmentation: USD million, 2017
Table 3: Japan games software market distribution: % share, by value, 2017
Table 4: Japan games software market value forecast: USD million, 2017-22
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials (USD )
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: BIC Camera Inc.: key facts
Table 9: BIC Camera Inc.: key financials (USD )
Table 10: BIC Camera Inc.: key financials (JPY)
Table 11: BIC Camera Inc.: key financial ratios
Table 12: Rakuten Inc: key facts
Table 13: Rakuten Inc: key financials (USD )
Table 14: Rakuten Inc: key financials (JPY)
Table 15: Rakuten Inc: key financial ratios
Table 16: Yamada Denki Co., Ltd.: key facts
Table 17: Yamada Denki Co., Ltd.: key financials (USD )
Table 18: Yamada Denki Co., Ltd.: key financials (JPY)
Table 19: Yamada Denki Co., Ltd.: key financial ratios
Table 20: Japan size of population (million), 2013-17
Table 21: Japan gdp (constant 2005 prices, USD billion), 2013-17
Table 22: Japan gdp (current prices, USD billion), 2013-17
Table 23: Japan inflation, 2013-17
Table 24: Japan consumer price index (absolute), 2013-17
Table 25: Japan exchange rate, 2013-17
List of Figures
Figure 1: Japan games software market value: USD million, 2013-17
Figure 2: Japan games software market geography segmentation: % share, by value, 2017
Figure 3: Japan games software market distribution: % share, by value, 2017
Figure 4: Japan games software market value forecast: USD million, 2017-22
Figure 5: Forces driving competition in the games software market in Japan, 2017
Figure 6: Drivers of buyer power in the games software market in Japan, 2017
Figure 7: Drivers of supplier power in the games software market in Japan, 2017
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Japan, 2017
Figure 9: Factors influencing the threat of substitutes in the games software market in Japan, 2017
Figure 10: Drivers of degree of rivalry in the games software market in Japan, 2017
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: BIC Camera Inc.: revenues & profitability
Figure 14: BIC Camera Inc.: assets & liabilities
Figure 15: Rakuten Inc: revenues & profitability
Figure 16: Rakuten Inc: assets & liabilities
Figure 17: Yamada Denki Co., Ltd.: revenues & profitability
Figure 18: Yamada Denki Co., Ltd.: assets & liabilities
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