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Toys & Games Global Industry Almanac 2013-2022

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Details

Toys & Games Global Industry Almanac 2013-2022

 

Summary

 

Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

 

Key Questions Answered

 

- What was the size of the global toys & games market by value in 2017?

- What will be the size of the global toys & games market in 2022?

- What factors are affecting the strength of competition in the global toys & games market?

- How has the market performed over the last five years?

- How large is the global toys & games market in relation to its regional counterparts?

 

Scope

 

- Essential resource for top-line data and analysis covering the global toys & games market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.

- The toys & games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles.

- Any currency conversions used in the creation of this report have been calculated using constant 2017 annual average exchange rates.

- The global toys & games market had total revenues of USD 100,859.6m in 2017, representing a compound annual growth rate (CAGR) of 6% between 2013 and 2017.

- Hypermarkets, supermarkets and hard discounters account for the largest proportion of sales in the global toys & games market in 2017, sales through this channel generated USD 14,427.9m, equivalent to 14.3% of the market's overall value.

- While growth in this market has remained healthy on a global scale, it has been constrained to an extent by the growing prevalence of digital alternatives including games consoles, tablets, and mobile phone apps.

 

Reasons to buy

 

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the global toys & games market

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global toys & games market

- Leading company profiles reveal details of key toys & games market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the global toys & games market with five year forecasts

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Table Of Content

Scope

Table of Contents

EXECUTIVE SUMMARY

Market value

Market value forecast

Geography segmentation

Introduction

What is this report about?

Who is the target reader?

How to use this report

Definitions

Global Toys & Games

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Toys & Games in Asia-Pacific

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Toys & Games in Europe

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Toys & Games in France

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Macroeconomic indicators

Toys & Games in Germany

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Macroeconomic indicators

Toys & Games in Australia

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Macroeconomic indicators

Toys & Games in Brazil

Market Overview

Market Data

Market Segmentation

Market outlook

Five forces analysis

Macroeconomic indicators

Toys & Games in Canada

Market Overview

Market D

Licence Rights

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

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