Region:Middle East
Author(s):Rebecca
Product Code:KRAC3902
Pages:90
Published On:October 2025

By Type:The market is segmented into various types of games, including Role-Playing Games (RPG), Collectible Games, Open World Games, Action Games, Strategy Games, Simulation Games, Sports Games, Puzzle Games, and Others. Each type addresses different gamer preferences and engagement levels, with Role-Playing Games leading in revenue share and Collectible Games showing the fastest growth due to the popularity of NFT-based assets .

By End-User:The end-user segmentation includes Casual Gamers, Competitive Gamers, Professional Esports Players, and Game Developers. Each group has distinct motivations and engagement levels, influencing the types of games they prefer and their spending behavior. Casual gamers form the largest segment, while professional esports players and developers are driving innovation and ecosystem growth .

The Saudi Arabia Blockchain Gaming Market is characterized by a dynamic mix of regional and international players. Leading participants such as Animoca Brands, Sky Mavis (Axie Infinity), Dapper Labs, Immutable, Mythical Games, Sorare, Splinterlands, Illuvium, RokoGame Studios, Autonomous Worlds, eGamers.io, Bethereum, The Sandbox, Gala Games, and GameFi.org contribute to innovation, geographic expansion, and service delivery in this space .
The future of the blockchain gaming market in Saudi Arabia appears promising, driven by technological advancements and increasing consumer interest. As the government continues to support digital innovation, the integration of blockchain technology into gaming is expected to accelerate. Moreover, the rise of decentralized gaming platforms and community-driven games will likely reshape the gaming landscape, fostering a more engaged user base. This evolution presents opportunities for developers to create unique gaming experiences that leverage blockchain's capabilities.
| Segment | Sub-Segments |
|---|---|
| By Type | Role-Playing Games (RPG) Collectible Games Open World Games Action Games Strategy Games Simulation Games Sports Games Puzzle Games Others |
| By End-User | Casual Gamers Competitive Gamers Professional Esports Players Game Developers |
| By Distribution Channel | Online Platforms Mobile App Stores Direct Sales |
| By Game Genre | Multiplayer Online Battle Arena (MOBA) First-Person Shooter (FPS) Card Games Adventure Games |
| By Payment Model | Free-to-Play Subscription-Based Pay-to-Play Play-to-Earn |
| By User Demographics | Age Groups Gender Geographic Distribution |
| By Engagement Level | Casual Engagement Moderate Engagement High Engagement |
| By Platform | Ethereum BNB Chain Polygon Others |
| Scope Item/Segment | Sample Size | Target Respondent Profiles |
|---|---|---|
| Blockchain Game Developers | 50 | Game Designers, Technical Leads |
| Gamers Engaged in Blockchain Gaming | 100 | Active Players, Community Managers |
| Investors in Blockchain Gaming Startups | 40 | Venture Capitalists, Angel Investors |
| Regulatory Bodies and Policy Makers | 40 | Government Officials, Legal Advisors |
| Blockchain Technology Experts | 50 | Consultants, Researchers |
The Saudi Arabia Blockchain Gaming Market is valued at approximately USD 320 million, driven by the increasing adoption of blockchain technology, mobile gaming popularity, and the rise of play-to-earn models integrated with NFTs and digital assets.