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KSA gaming accessories market report size, share, growth drivers, trends, opportunities & forecast 2025–2030

The Saudi Arabia Gaming Accessories Market, worth USD 1.2 billion, is fueled by rising eSports, internet expansion, and demand for premium peripherals like headsets and keyboards.

Region:Middle East

Author(s):Shubham

Product Code:KRAA8905

Pages:90

Published On:November 2025

About the Report

Base Year 2024

Saudi Arabia Gaming Accessories Market Overview

  • The Saudi Arabia Gaming Accessories Market is valued at USD 1.2 billion, based on a five-year historical analysis. This growth is primarily driven by the increasing popularity of gaming among the youth, the rise of eSports, and the expansion of internet connectivity across the region. The demand for high-quality gaming accessories, such as headsets, keyboards, and controllers, has surged as gamers seek enhanced experiences and competitive advantages. The market is further supported by the growing adoption of wireless and premium gaming peripherals, as well as the increasing number of gaming events and tournaments in the country.
  • Key cities dominating the market include Riyadh, Jeddah, and Dammam. Riyadh, as the capital, serves as a central hub for technology and entertainment, attracting major gaming events and companies. Jeddah, with its vibrant youth culture, has a growing gaming community, while Dammam benefits from its proximity to industrial and commercial activities, fostering a supportive environment for gaming businesses.
  • In 2023, the Saudi government implemented regulations to promote the gaming industry, including the establishment of the Saudi Esports Federation. This initiative aims to support local game developers and enhance the country's position in the global gaming market. The government is investing in infrastructure and training programs to cultivate talent and encourage innovation in gaming technologies. The Esports World Cup, announced in 2025, is part of the National Gaming and eSports Strategy, which aims to increase the sector's contribution to the country's GDP and create thousands of jobs by 2032.
Saudi Arabia Gaming Accessories Market Size

Saudi Arabia Gaming Accessories Market Segmentation

By Product Type:The product type segmentation includes various categories of gaming accessories that cater to different gaming needs and preferences. The subsegments include Gaming Headsets and Audio Equipment, Gaming Keyboards and Mice, Controllers and Gamepads, Gaming Chairs, Virtual Reality Devices and Accessories, Gaming Monitors and Displays, and Other Accessories. Among these, Gaming Headsets and Audio Equipment dominate the market due to the increasing demand for immersive audio experiences in gaming. The keyboards and mice segment is also growing rapidly, driven by the rise of e-sports and the need for precise controls.

Saudi Arabia Gaming Accessories Market segmentation by Product Type.

By Device Type:The device type segmentation encompasses various platforms on which gaming accessories are utilized. This includes PC (Desktop & Laptop), Gaming Consoles, Smartphones and Tablets, Cloud Gaming Devices, and Others. The PC segment is currently leading the market, driven by the popularity of PC gaming and the demand for high-performance accessories that enhance gameplay. The smartphone and tablet segment is also growing, reflecting the increasing use of mobile gaming in the region.

Saudi Arabia Gaming Accessories Market segmentation by Device Type.

Saudi Arabia Gaming Accessories Market Competitive Landscape

The Saudi Arabia Gaming Accessories Market is characterized by a dynamic mix of regional and international players. Leading participants such as Logitech International S.A., Razer Inc., Corsair Gaming Inc., GN Store Nord A/S (SteelSeries), HP Inc. (HyperX Division), ASUSTeK Computer Inc., Micro-Star International Co., Ltd. (MSI), AOC International Limited, Dell Technologies Inc., HP Inc., Turtle Beach Corporation, BenQ Corporation, Kingston Technology Corporation, Cooler Master Technology Corp., BenQ ZOWIE (BenQ subsidiary) contribute to innovation, geographic expansion, and service delivery in this space.

Logitech International S.A.

1981

Lausanne, Switzerland

Razer Inc.

2005

Singapore

Corsair Gaming Inc.

1994

Fremont, California, USA

GN Store Nord A/S (SteelSeries)

2001

Denmark

HP Inc. (HyperX Division)

1939

Palo Alto, California, USA

Company

Establishment Year

Headquarters

Company Size Classification (Large, Medium, Small)

Year-on-Year Revenue Growth Rate (%)

Market Penetration Rate in Saudi Arabia (%)

Customer Retention Rate (%)

Average Order Value (SAR)

Pricing Strategy (Premium, Mid-Range, Budget)

Saudi Arabia Gaming Accessories Market Industry Analysis

Growth Drivers

  • Increasing Popularity of eSports:The eSports industry in Saudi Arabia is projected to generate over SAR 1.5 billion in revenue in future, driven by a growing audience of approximately 1.5 million active participants. This surge in interest is fostering demand for gaming accessories, as competitive gamers seek high-performance gear to enhance their gameplay. The government's support for eSports initiatives further solidifies this trend, creating a robust environment for accessory sales.
  • Rising Disposable Income Among Consumers:Saudi Arabia's GDP per capita is expected to reach SAR 115,000 in future, reflecting a significant increase from the previous year. This rise in disposable income allows consumers to invest more in gaming accessories, which are often seen as essential for an enhanced gaming experience. As the middle class expands, the purchasing power for premium gaming products is likely to increase, driving market growth.
  • Expansion of Gaming Platforms and Technologies:The number of active gamers in Saudi Arabia is projected to exceed 23.5 million in future, fueled by the proliferation of gaming platforms such as consoles and PCs. This growth is complemented by advancements in gaming technologies, including cloud gaming and 5G connectivity, which enhance user experiences. Consequently, the demand for compatible gaming accessories is expected to rise significantly, creating new market opportunities.

Market Challenges

  • High Import Tariffs on Gaming Accessories:Saudi Arabia imposes import tariffs of typically ranging from 5% to 15% on gaming accessories, which significantly raises the cost for consumers and retailers alike. This financial burden can deter potential buyers, limiting market growth. Additionally, the high tariffs create challenges for international brands trying to penetrate the market, as they must navigate these costs while remaining competitive.
  • Limited Local Manufacturing Capabilities:Currently, local manufacturing of gaming accessories in Saudi Arabia is minimal, with less than 10% of products being produced domestically. This reliance on imports not only increases costs but also affects supply chain efficiency. The lack of local production facilities hinders the ability to quickly respond to market demands, posing a significant challenge for the industry.

Saudi Arabia Gaming Accessories Market Future Outlook

The Saudi Arabia gaming accessories market is poised for significant growth, driven by technological advancements and a burgeoning gaming culture. As the government continues to support digital entertainment initiatives, the market is likely to see increased investment in local content and infrastructure. Furthermore, the rise of mobile gaming and the integration of augmented reality technologies will create new avenues for accessory innovation, enhancing user engagement and experience in the coming years.

Market Opportunities

  • Development of Localized Gaming Content:There is a growing opportunity to create localized gaming content tailored to Saudi preferences, which can drive demand for specific gaming accessories. By collaborating with local developers, brands can enhance their product offerings and cater to the unique tastes of the Saudi gaming community, potentially increasing market share.
  • Partnerships with Local Gaming Influencers:Collaborating with local gaming influencers can significantly boost brand visibility and credibility. With over 2 million followers on popular platforms, these influencers can effectively promote gaming accessories, driving sales and fostering community engagement. Such partnerships can leverage the influencers' reach to tap into the growing youth demographic interested in gaming.

Scope of the Report

SegmentSub-Segments
By Product Type

Gaming Headsets and Audio Equipment

Gaming Keyboards and Mice

Controllers and Gamepads

Gaming Chairs

Virtual Reality Devices and Accessories

Gaming Monitors and Displays

Other Accessories

By Device Type

PC (Desktop & Laptop)

Gaming Consoles

Smartphones and Tablets

Cloud Gaming Devices

Others

By Distribution Channel

Online Retail (E-commerce Platforms)

Specialty Gaming Stores

Department Stores

Direct Sales and Brand Stores

Others

By Price Range

Budget (Entry-Level)

Mid-Range

Premium

Luxury (High-End Professional)

Others

By End-User Segment

Casual Gamers

Professional and Competitive Gamers

Gaming Cafes and eSports Venues

Educational Institutions

Corporate and Enterprise Users

By Gaming Platform

PC Gaming

Console Gaming (PlayStation, Xbox)

Mobile Gaming

Cloud Gaming

Others

By Consumer Demographics

Children (6-12 years)

Teenagers (13-19 years)

Young Adults (20-35 years)

Adults (36+ years)

Others

Key Target Audience

Investors and Venture Capitalist Firms

Government and Regulatory Bodies (e.g., Saudi Arabian General Investment Authority, Ministry of Communications and Information Technology)

Manufacturers and Producers

Distributors and Retailers

Gaming Event Organizers

Technology Providers

Industry Associations (e.g., Saudi Arabian Game Developers Association)

Financial Institutions

Players Mentioned in the Report:

Logitech International S.A.

Razer Inc.

Corsair Gaming Inc.

GN Store Nord A/S (SteelSeries)

HP Inc. (HyperX Division)

ASUSTeK Computer Inc.

Micro-Star International Co., Ltd. (MSI)

AOC International Limited

Dell Technologies Inc.

HP Inc.

Turtle Beach Corporation

BenQ Corporation

Kingston Technology Corporation

Cooler Master Technology Corp.

BenQ ZOWIE (BenQ subsidiary)

Table of Contents

Market Assessment Phase

1. Executive Summary and Approach


2. Saudi Arabia Gaming Accessories Market Overview

2.1 Key Insights and Strategic Recommendations

2.2 Saudi Arabia Gaming Accessories Market Overview

2.3 Definition and Scope

2.4 Evolution of Market Ecosystem

2.5 Timeline of Key Regulatory Milestones

2.6 Value Chain & Stakeholder Mapping

2.7 Business Cycle Analysis

2.8 Policy & Incentive Landscape


3. Saudi Arabia Gaming Accessories Market Analysis

3.1 Growth Drivers

3.1.1 Increasing popularity of eSports
3.1.2 Rising disposable income among consumers
3.1.3 Expansion of gaming platforms and technologies
3.1.4 Growth in online gaming communities

3.2 Market Challenges

3.2.1 High import tariffs on gaming accessories
3.2.2 Limited local manufacturing capabilities
3.2.3 Intense competition from international brands
3.2.4 Regulatory hurdles in product approvals

3.3 Market Opportunities

3.3.1 Development of localized gaming content
3.3.2 Partnerships with local gaming influencers
3.3.3 Expansion into untapped rural markets
3.3.4 Introduction of innovative gaming technologies

3.4 Market Trends

3.4.1 Increasing demand for wireless gaming accessories
3.4.2 Growth of subscription-based gaming services
3.4.3 Rise of augmented and virtual reality gaming
3.4.4 Focus on sustainability in product design

3.5 Government Regulation

3.5.1 Implementation of consumer protection laws
3.5.2 Regulations on online gaming platforms
3.5.3 Standards for product safety and quality
3.5.4 Licensing requirements for gaming companies

4. SWOT Analysis


5. Stakeholder Analysis


6. Porter's Five Forces Analysis


7. Saudi Arabia Gaming Accessories Market Market Size, 2019-2024

7.1 By Value

7.2 By Volume

7.3 By Average Selling Price


8. Saudi Arabia Gaming Accessories Market Segmentation

8.1 By Product Type

8.1.1 Gaming Headsets and Audio Equipment
8.1.2 Gaming Keyboards and Mice
8.1.3 Controllers and Gamepads
8.1.4 Gaming Chairs
8.1.5 Virtual Reality Devices and Accessories
8.1.6 Gaming Monitors and Displays
8.1.7 Other Accessories

8.2 By Device Type

8.2.1 PC (Desktop & Laptop)
8.2.2 Gaming Consoles
8.2.3 Smartphones and Tablets
8.2.4 Cloud Gaming Devices
8.2.5 Others

8.3 By Distribution Channel

8.3.1 Online Retail (E-commerce Platforms)
8.3.2 Specialty Gaming Stores
8.3.3 Department Stores
8.3.4 Direct Sales and Brand Stores
8.3.5 Others

8.4 By Price Range

8.4.1 Budget (Entry-Level)
8.4.2 Mid-Range
8.4.3 Premium
8.4.4 Luxury (High-End Professional)
8.4.5 Others

8.5 By End-User Segment

8.5.1 Casual Gamers
8.5.2 Professional and Competitive Gamers
8.5.3 Gaming Cafes and eSports Venues
8.5.4 Educational Institutions
8.5.5 Corporate and Enterprise Users

8.6 By Gaming Platform

8.6.1 PC Gaming
8.6.2 Console Gaming (PlayStation, Xbox)
8.6.3 Mobile Gaming
8.6.4 Cloud Gaming
8.6.5 Others

8.7 By Consumer Demographics

8.7.1 Children (6-12 years)
8.7.2 Teenagers (13-19 years)
8.7.3 Young Adults (20-35 years)
8.7.4 Adults (36+ years)
8.7.5 Others

9. Saudi Arabia Gaming Accessories Market Competitive Analysis

9.1 Market Share of Key Players

9.2 Cross Comparison of Key Players

9.2.1 Company Name
9.2.2 Company Size Classification (Large, Medium, Small)
9.2.3 Year-on-Year Revenue Growth Rate (%)
9.2.4 Market Penetration Rate in Saudi Arabia (%)
9.2.5 Customer Retention Rate (%)
9.2.6 Average Order Value (SAR)
9.2.7 Pricing Strategy (Premium, Mid-Range, Budget)
9.2.8 Product Return Rate (%)
9.2.9 Customer Satisfaction Score (NPS/CSAT)
9.2.10 Brand Awareness Level in Saudi Arabia (%)

9.3 SWOT Analysis of Top Players

9.4 Pricing Analysis

9.5 Detailed Profile of Major Companies

9.5.1 Logitech International S.A.
9.5.2 Razer Inc.
9.5.3 Corsair Gaming Inc.
9.5.4 GN Store Nord A/S (SteelSeries)
9.5.5 HP Inc. (HyperX Division)
9.5.6 ASUSTeK Computer Inc.
9.5.7 Micro-Star International Co., Ltd. (MSI)
9.5.8 AOC International Limited
9.5.9 Dell Technologies Inc.
9.5.10 HP Inc.
9.5.11 Turtle Beach Corporation
9.5.12 BenQ Corporation
9.5.13 Kingston Technology Corporation
9.5.14 Cooler Master Technology Corp.
9.5.15 BenQ ZOWIE (BenQ subsidiary)

10. Saudi Arabia Gaming Accessories Market End-User Analysis

10.1 Procurement Behavior of Key Stakeholders

10.1.1 Budget Allocation for Gaming Initiatives
10.1.2 Procurement Processes and Regulations
10.1.3 Preferred Suppliers and Brands
10.1.4 Evaluation Criteria for Bids

10.2 Corporate and eSports Venue Spend

10.2.1 Investment in Gaming Infrastructure
10.2.2 Spending on Technology Upgrades
10.2.3 Budget for Employee Training and Development

10.3 Pain Point Analysis by End-User Category

10.3.1 Issues Faced by Casual Gamers
10.3.2 Challenges for Professional Gamers
10.3.3 Concerns of Gaming Cafes and eSports Venues

10.4 User Readiness for Adoption

10.4.1 Awareness of New Technologies
10.4.2 Willingness to Invest in Premium Accessories

10.5 Post-Deployment ROI and Use Case Expansion

10.5.1 Measurement of ROI in Gaming Accessories
10.5.2 Expansion of Use Cases in Different Segments

11. Saudi Arabia Gaming Accessories Market Future Size, 2025-2030

11.1 By Value

11.2 By Volume

11.3 By Average Selling Price


Go-To-Market Strategy Phase

1. Whitespace Analysis + Business Model Canvas

1.1 Market Gaps Identification

1.2 Business Model Development


2. Marketing and Positioning Recommendations

2.1 Branding Strategies

2.2 Product USPs


3. Distribution Plan

3.1 Urban Retail vs Rural Market Penetration


4. Channel & Pricing Gaps

4.1 Underserved Routes

4.2 Pricing Bands


5. Unmet Demand & Latent Needs

5.1 Category Gaps

5.2 Consumer Segments


6. Customer Relationship

6.1 Loyalty Programs

6.2 After-sales Service


7. Value Proposition

7.1 Sustainability

7.2 Integrated Supply Chains


8. Key Activities

8.1 Regulatory Compliance

8.2 Branding

8.3 Distribution Setup


9. Entry Strategy Evaluation

9.1 Domestic Market Entry Strategy

9.1.1 Product Mix
9.1.2 Pricing Band
9.1.3 Packaging

9.2 Export Entry Strategy

9.2.1 Target Countries
9.2.2 Compliance Roadmap

10. Entry Mode Assessment

10.1 JV

10.2 Greenfield

10.3 M&A

10.4 Distributor Model


11. Capital and Timeline Estimation

11.1 Capital Requirements

11.2 Timelines


12. Control vs Risk Trade-Off

12.1 Ownership vs Partnerships


13. Profitability Outlook

13.1 Breakeven Analysis

13.2 Long-term Sustainability


14. Potential Partner List

14.1 Distributors

14.2 JVs

14.3 Acquisition Targets


15. Execution Roadmap

15.1 Phased Plan for Market Entry

15.1.1 Market Setup
15.1.2 Market Entry
15.1.3 Growth Acceleration
15.1.4 Scale & Stabilize

15.2 Key Activities and Milestones

15.2.1 Activity Planning
15.2.2 Milestone Tracking

Research Methodology

ApproachModellingSample

Phase 1: Approach1

Desk Research

  • Industry reports from gaming accessory associations and market research firms
  • Government publications on consumer electronics and gaming trends in Saudi Arabia
  • Online databases for sales data and market forecasts specific to gaming accessories

Primary Research

  • Interviews with key stakeholders in the gaming accessories supply chain, including manufacturers and distributors
  • Surveys targeting gamers to understand preferences and purchasing behavior
  • Focus groups with gaming communities to gather qualitative insights on trends and product features

Validation & Triangulation

  • Cross-validation of findings with multiple data sources, including sales data and consumer surveys
  • Triangulation of insights from industry experts and market analysts
  • Sanity checks through expert panel reviews to ensure data accuracy and relevance

Phase 2: Market Size Estimation1

Top-down Assessment

  • Analysis of overall consumer electronics market growth to estimate potential for gaming accessories
  • Segmentation of the market by product type, including headsets, controllers, and peripherals
  • Incorporation of demographic trends and gaming habits among Saudi youth

Bottom-up Modeling

  • Estimation of sales volume based on retail data from major gaming accessory retailers
  • Cost analysis of production and distribution for key product categories
  • Volume x price modeling to derive revenue estimates for each segment

Forecasting & Scenario Analysis

  • Multi-factor regression analysis incorporating gaming trends, technological advancements, and economic factors
  • Scenario planning based on potential regulatory changes and shifts in consumer preferences
  • Development of baseline, optimistic, and pessimistic forecasts through 2030

Phase 3: CATI Sample Composition1

Scope Item/SegmentSample SizeTarget Respondent Profiles
Retail Sales of Gaming Accessories100Retail Managers, Sales Executives
Consumer Preferences in Gaming120Casual Gamers, Hardcore Gamers
Distribution Channels Analysis80Distributors, Wholesalers
Market Trends and Innovations60Product Developers, Marketing Managers
Impact of E-commerce on Sales70E-commerce Managers, Digital Marketing Specialists

Frequently Asked Questions

What is the current value of the Saudi Arabia Gaming Accessories Market?

The Saudi Arabia Gaming Accessories Market is valued at approximately USD 1.2 billion, reflecting significant growth driven by the increasing popularity of gaming, eSports, and enhanced internet connectivity in the region.

What factors are driving the growth of the gaming accessories market in Saudi Arabia?

Which cities are the main hubs for gaming accessories in Saudi Arabia?

What types of gaming accessories are most popular in Saudi Arabia?

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