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Asia Pacific Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity

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Details

Asia Pacific mixed reality market will grow at a 2020-2026 CAGR of 55.94% with a total addressable market cap of USD 2,014.0 million for the same period.

Highlighted with 27 tables and 34 figures, this 100-page report Asia Pacific Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire Asia Pacific mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical data for 2016-2019 with 2019 as the base year, estimates for 2020, and forecasts for 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

o Market Structure

o Growth Drivers

o Restraints and Challenges

o Emerging Product Trends & Market Opportunities

o Porter's Fiver Forces

The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Asia Pacific mixed reality market in every aspect of the classification from perspectives of Offering, Device Type, End-user, and Country.

Based on offering, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

o Hardware (further segmented into Power Units, Semiconductor Components, Sensors, Other Hardware)

o Software

Based on device type, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

o Wireless Head Mounted Display

o Wired Head Mounted Display

Based on end-user, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

o Industrial Sector

o Education

o Entertainment & Gaming

o Healthcare

o Architecture

o Aerospace & Defense

o Other End-users

Geographically, the following national/local markets are fully investigated:

o Japan

o China

o South Korea

o Australia

o India

o Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)

For each of the aforementioned countries, market analysis and revenue data are available for 2016-2026. The breakdown of major national markets by Offering, Device Type, and End-user over the study years (2016-2026) is included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Asia Pacific mixed reality market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Acer Inc.

Amber Garage (Holokit)

Apple Inc

AsusTek Computer Inc.

Atheer

Canon, Inc.

DAQRI

Dell Technologies Inc.

Eon Reality, Inc.

Facebook

Google Inc.

Hewlett Packard Enterprise Company

HTC Corporation

Infinity Augmented Reality, Inc.

Intel Corporation

Magic Leap, Inc.

Meta Company

Microsoft Corporation

Occipital Inc.

Oculus VR, LLC

Osterhout Design Group

Recon Instruments

Samsung Electronics Company Limited

Seiko Epson Corporation

(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

READ MORE

Table Of Content

Scope

1 Introduction 6

1.1 Industry Definition and Research Scope 6

1.1.1 Industry Definition 6

1.1.2 Research Scope 7

1.2 Research Methodology 9

1.2.1 Overview of Market Research Methodology 9

1.2.2 Market Assumption 10

1.2.3 Secondary Data 10

1.2.4 Primary Data 10

1.2.5 Data Filtration and Model Design 11

1.2.6 Market Size/Share Estimation 12

1.2.7 Research Limitations 13

1.3 Executive Summary 14

2 Market Overview and Dynamics 16

2.1 Market Size and Forecast 16

2.2 Major Growth Drivers 17

2.3 Market Restraints and Challenges 20

2.4 Emerging Opportunities and Market Trends 23

2.5 Porter's Fiver Forces Analysis 26

3 Segmentation of Asia-Pacific Market by Offering 30

3.1 Market Overview by Offering 30

3.2 Hardware 32

3.3 Software 33

4 Segmentation of Asia-Pacific Market by Device Type 34

4.1 Market Overview by Device Type 34

4.2 Wireless Head Mounted Display 36

4.3 Wired Head Mounted Display 37

5 Segmentation of Asia-Pacific Market by End-user 38

5.1 Market Overview by End-user 38

5.2 Industrial Sector 40

5.3 Education 41

5.4 Entertainment & Gaming 42

5.5 Healthcare 43

5.6 Architecture 44

5.7 Aerospace & Defense 45

5.8 Other End-users 46

6 Asia-Pacific Market 2016-2026 by Country 47

6.1 Overview of Asia-Pacific Market 47

6.2 Japan 50

6.3 China 53

6.4 Australia 55

6.5 India 57

6.6 South Korea 59

6.7 Rest of APAC Region 61

7 Competitive Landscape 63

7.1 Overview of Key Vendors 63

7.2 New Product Launch, Partnership, Investment, and M&A 67

7.3 Company Profiles 69

Acer Inc. 69

Amber Garage (Holokit) 71

Apple Inc 72

AsusTek Computer Inc. 73

Atheer 74

Canon, Inc. 75

DAQRI 76

Dell Technologies Inc. 77

Eon Reality, Inc. 78

Facebook 79

Google Inc. 80

Hewlett Packard Enterprise Company 81

HTC Corporation 82

Infinity Augmented Reality, Inc. 83

Intel Corporation 84

Magic Leap, Inc. 85

Meta Company 86

Microsoft Corporation 87

Occipital Inc. 88

Oculus VR, LLC 89

Osterhout Design Group 90

Recon Instruments 91

Samsung Electronics Company Limited 92

Seiko Epson Corporation 93

8 Investing in Asia-Pacific Market: Risk Assessment and Management 94

8.1 Risk Evaluation of Asia-Pacific Market 94

8.2 Critical Success Factors (CSFs) 97

Related Reports and Products 100


List Of Figure

Figure 1. Research Method Flow Chart 9

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 12

Figure 3. Asia-Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 14

Figure 4. Asia-Pacific Mixed Reality Market, 2016-2026, USD mn 16

Figure 5. Primary Drivers and Impact Factors of Asia-Pacific Mixed Reality Market 17

Figure 6. Primary Restraints and Impact Factors of Asia-Pacific Mixed Reality Market 20

Figure 7. Porter's Fiver Forces Analysis of Asia-Pacific Mixed Reality Market 26

Figure 8. Breakdown of Asia-Pacific Mixed Reality Market by Offering, 2019-2026, % of Revenue 30

Figure 9. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by Offering, Value (USD mn) and Share (%) 31

Figure 10. Asia-Pacific Mixed Reality Market: Hardware, 2016-2026, USD mn 32

Figure 11. Asia-Pacific Mixed Reality Market: Software, 2016-2026, USD mn 33

Figure 12. Breakdown of Asia-Pacific Mixed Reality Market by Device Type, 2019-2026, % of Revenue 34

Figure 13. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by Device Type, Value (USD mn) and Share (%) 35

Figure 14. Asia-Pacific Mixed Reality Market: Wireless Head Mounted Display, 2016-2026, USD mn 36

Figure 15. Asia-Pacific Mixed Reality Market: Wired Head Mounted Display, 2016-2026, USD mn 37

Figure 16. Breakdown of Asia-Pacific Mixed Reality Market by End-user, 2019-2026, % of Revenue 38

Figure 17. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by End-user, Value (USD mn) and Share (%) 39

Figure 18. Asia-Pacific Mixed Reality Market: Industrial Sector, 2016-2026, USD mn 40

Figure 19. Asia-Pacific Mixed Reality Market: Education, 2016-2026, USD mn 41

Figure 20. Asia-Pacific Mixed Reality Market: Entertainment & Gaming, 2016-2026, USD mn 42

Figure 21. Asia-Pacific Mixed Reality Market: Healthcare, 2016-2026, USD mn 43

Figure 22. Asia-Pacific Mixed Reality Market: Architecture, 2016-2026, USD mn 44

Figure 23. Asia-Pacific Mixed Reality Market: Aerospace & Defense, 2016-2026, USD mn 45

Figure 24. Asia-Pacific Mixed Reality Market: Other End-users, 2016-2026, USD mn 46

Figure 25. Breakdown of APAC Mixed Reality Market by Country, 2019 and 2026, % of Revenue 48

Figure 26. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value (USD mn) and Share (%) 49

Figure 27. Mixed Reality Market in Japan, 2016-2026, USD mn 51

Figure 28. Mixed Reality Market in China, 2016-2026, USD mn 53

Figure 29. Mixed Reality Market in Australia, 2016-2026, USD mn 55

Figure 30. Mixed Reality Market in India, 2016-2026, USD mn 57

Figure 31. Mixed Reality Market in South Korea, 2016-2026, USD mn 59

Figure 32. Mixed Reality Market in Rest of APAC, 2016-2026, USD mn 61

Figure 33. Growth Stage of Asia-Pacific Mixed Reality Industry over the Forecast Period 63

Figure 34. SWOT Analysis of Acer Inc. 70


List Of Table

Table 1. Snapshot of Asia-Pacific Mixed Reality Market, 2019-2026 15

Table 2. Main Product Trends and Market Opportunities in Asia-Pacific Mixed Reality Market 23

Table 3. Asia-Pacific Mixed Reality Market by Offering, 2016-2026, USD mn 30

Table 4. Asia-Pacific Mixed Reality Market: Hardware by Component, 2016-2026, USD mn 32

Table 5. Asia-Pacific Mixed Reality Market by Device Type, 2016-2026, USD mn 34

Table 6. Asia-Pacific Mixed Reality Market by End-user, 2016-2026, USD mn 38

Table 7. APAC Mixed Reality Market by Country, 2016-2026, USD mn 48

Table 8. Japan Mixed Reality Market by Offering, 2016-2026, USD mn 52

Table 9. Japan Mixed Reality Market by Device Type, 2016-2026, USD mn 52

Table 10. Japan Mixed Reality Market by End-user, 2016-2026, USD mn 52

Table 11. China Mixed Reality Market by Offering, 2016-2026, USD mn 54

Table 12. China Mixed Reality Market by Device Type, 2016-2026, USD mn 54

Table 13. China Mixed Reality Market by End-user, 2016-2026, USD mn 54

Table 14. Australia Mixed Reality Market by Offering, 2016-2026, USD mn 56

Table 15. Australia Mixed Reality Market by Device Type, 2016-2026, USD mn 56

Table 16. Australia Mixed Reality Market by End-user, 2016-2026, USD mn 56

Table 17. India Mixed Reality Market by Offering, 2016-2026, USD mn 58

Table 18. India Mixed Reality Market by Device Type, 2016-2026, USD mn 58

Table 19. India Mixed Reality Market by End-user, 2016-2026, USD mn 58

Table 20. South Korea Mixed Reality Market by Offering, 2016-2026, USD mn 60

Table 21. South Korea Mixed Reality Market by Device Type, 2016-2026, USD mn 60

Table 22. South Korea Mixed Reality Market by End-user, 2016-2026, USD mn 60

Table 23. Mixed Reality Market in Rest of APAC by Country, 2016-2026, USD mn 62

Table 24. Asia-Pacific Mixed Reality Market by Key Vendor, 2019, USD mn 65

Table 25. Key Financials of Acer Inc., 2016-2018, USD mn 70

Table 26. Risk Evaluation for Investing in Asia-Pacific Market, 2019-2026 95

Table 27. Critical Success Factors and Key Takeaways 98

Licence Rights

Section Purchase

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

INQUIRE FOR COVID-19 IMPACT ANALYSIS

Products and Companies


Companies

Acer Inc.

Amber Garage (Holokit)

Apple Inc

AsusTek Computer Inc.

Atheer

Canon, Inc.

DAQRI

Dell Technologies Inc.

Eon Reality, Inc.

Facebook

Google Inc.

Hewlett Packard Enterprise Company

HTC Corporation

Infinity Augmented Reality, Inc.

Intel Corporation

Magic Leap, Inc.

Meta Company

Microsoft Corporation

Occipital Inc.

Oculus VR, LLC

Osterhout Design Group

Recon Instruments

Samsung Electronics Company Limited

Seiko Epson Corporation

Company Profile

Company Profile Title

Asia Pacific mixed reality market will grow at a 2020-2026 CAGR of 55.94% with a total addressable market cap of USD 2,014.0 million for the same period.

Highlighted with 27 tables and 34 figures, this 100-page report Asia Pacific Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Country: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire Asia Pacific mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical data for 2016-2019 with 2019 as the base year, estimates for 2020, and forecasts for 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

o Market Structure

o Growth Drivers

o Restraints and Challenges

o Emerging Product Trends & Market Opportunities

o Porter's Fiver Forces

The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Asia Pacific mixed reality market in every aspect of the classification from perspectives of Offering, Device Type, End-user, and Country.

Based on offering, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

o Hardware (further segmented into Power Units, Semiconductor Components, Sensors, Other Hardware)

o Software

Based on device type, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

o Wireless Head Mounted Display

o Wired Head Mounted Display

Based on end-user, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2016-2026 included in each section.

o Industrial Sector

o Education

o Entertainment & Gaming

o Healthcare

o Architecture

o Aerospace & Defense

o Other End-users

Geographically, the following national/local markets are fully investigated:

o Japan

o China

o South Korea

o Australia

o India

o Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)

For each of the aforementioned countries, market analysis and revenue data are available for 2016-2026. The breakdown of major national markets by Offering, Device Type, and End-user over the study years (2016-2026) is included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Asia Pacific mixed reality market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Acer Inc.

Amber Garage (Holokit)

Apple Inc

AsusTek Computer Inc.

Atheer

Canon, Inc.

DAQRI

Dell Technologies Inc.

Eon Reality, Inc.

Facebook

Google Inc.

Hewlett Packard Enterprise Company

HTC Corporation

Infinity Augmented Reality, Inc.

Intel Corporation

Magic Leap, Inc.

Meta Company

Microsoft Corporation

Occipital Inc.

Oculus VR, LLC

Osterhout Design Group

Recon Instruments

Samsung Electronics Company Limited

Seiko Epson Corporation

(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

READ MORE

Scope

1 Introduction 6

1.1 Industry Definition and Research Scope 6

1.1.1 Industry Definition 6

1.1.2 Research Scope 7

1.2 Research Methodology 9

1.2.1 Overview of Market Research Methodology 9

1.2.2 Market Assumption 10

1.2.3 Secondary Data 10

1.2.4 Primary Data 10

1.2.5 Data Filtration and Model Design 11

1.2.6 Market Size/Share Estimation 12

1.2.7 Research Limitations 13

1.3 Executive Summary 14

2 Market Overview and Dynamics 16

2.1 Market Size and Forecast 16

2.2 Major Growth Drivers 17

2.3 Market Restraints and Challenges 20

2.4 Emerging Opportunities and Market Trends 23

2.5 Porter's Fiver Forces Analysis 26

3 Segmentation of Asia-Pacific Market by Offering 30

3.1 Market Overview by Offering 30

3.2 Hardware 32

3.3 Software 33

4 Segmentation of Asia-Pacific Market by Device Type 34

4.1 Market Overview by Device Type 34

4.2 Wireless Head Mounted Display 36

4.3 Wired Head Mounted Display 37

5 Segmentation of Asia-Pacific Market by End-user 38

5.1 Market Overview by End-user 38

5.2 Industrial Sector 40

5.3 Education 41

5.4 Entertainment & Gaming 42

5.5 Healthcare 43

5.6 Architecture 44

5.7 Aerospace & Defense 45

5.8 Other End-users 46

6 Asia-Pacific Market 2016-2026 by Country 47

6.1 Overview of Asia-Pacific Market 47

6.2 Japan 50

6.3 China 53

6.4 Australia 55

6.5 India 57

6.6 South Korea 59

6.7 Rest of APAC Region 61

7 Competitive Landscape 63

7.1 Overview of Key Vendors 63

7.2 New Product Launch, Partnership, Investment, and M&A 67

7.3 Company Profiles 69

Acer Inc. 69

Amber Garage (Holokit) 71

Apple Inc 72

AsusTek Computer Inc. 73

Atheer 74

Canon, Inc. 75

DAQRI 76

Dell Technologies Inc. 77

Eon Reality, Inc. 78

Facebook 79

Google Inc. 80

Hewlett Packard Enterprise Company 81

HTC Corporation 82

Infinity Augmented Reality, Inc. 83

Intel Corporation 84

Magic Leap, Inc. 85

Meta Company 86

Microsoft Corporation 87

Occipital Inc. 88

Oculus VR, LLC 89

Osterhout Design Group 90

Recon Instruments 91

Samsung Electronics Company Limited 92

Seiko Epson Corporation 93

8 Investing in Asia-Pacific Market: Risk Assessment and Management 94

8.1 Risk Evaluation of Asia-Pacific Market 94

8.2 Critical Success Factors (CSFs) 97

Related Reports and Products 100


List Of Figure

Figure 1. Research Method Flow Chart 9

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 12

Figure 3. Asia-Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 14

Figure 4. Asia-Pacific Mixed Reality Market, 2016-2026, USD mn 16

Figure 5. Primary Drivers and Impact Factors of Asia-Pacific Mixed Reality Market 17

Figure 6. Primary Restraints and Impact Factors of Asia-Pacific Mixed Reality Market 20

Figure 7. Porter's Fiver Forces Analysis of Asia-Pacific Mixed Reality Market 26

Figure 8. Breakdown of Asia-Pacific Mixed Reality Market by Offering, 2019-2026, % of Revenue 30

Figure 9. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by Offering, Value (USD mn) and Share (%) 31

Figure 10. Asia-Pacific Mixed Reality Market: Hardware, 2016-2026, USD mn 32

Figure 11. Asia-Pacific Mixed Reality Market: Software, 2016-2026, USD mn 33

Figure 12. Breakdown of Asia-Pacific Mixed Reality Market by Device Type, 2019-2026, % of Revenue 34

Figure 13. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by Device Type, Value (USD mn) and Share (%) 35

Figure 14. Asia-Pacific Mixed Reality Market: Wireless Head Mounted Display, 2016-2026, USD mn 36

Figure 15. Asia-Pacific Mixed Reality Market: Wired Head Mounted Display, 2016-2026, USD mn 37

Figure 16. Breakdown of Asia-Pacific Mixed Reality Market by End-user, 2019-2026, % of Revenue 38

Figure 17. Contribution to Asia-Pacific 2020-2026 Cumulative Revenue by End-user, Value (USD mn) and Share (%) 39

Figure 18. Asia-Pacific Mixed Reality Market: Industrial Sector, 2016-2026, USD mn 40

Figure 19. Asia-Pacific Mixed Reality Market: Education, 2016-2026, USD mn 41

Figure 20. Asia-Pacific Mixed Reality Market: Entertainment & Gaming, 2016-2026, USD mn 42

Figure 21. Asia-Pacific Mixed Reality Market: Healthcare, 2016-2026, USD mn 43

Figure 22. Asia-Pacific Mixed Reality Market: Architecture, 2016-2026, USD mn 44

Figure 23. Asia-Pacific Mixed Reality Market: Aerospace & Defense, 2016-2026, USD mn 45

Figure 24. Asia-Pacific Mixed Reality Market: Other End-users, 2016-2026, USD mn 46

Figure 25. Breakdown of APAC Mixed Reality Market by Country, 2019 and 2026, % of Revenue 48

Figure 26. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value (USD mn) and Share (%) 49

Figure 27. Mixed Reality Market in Japan, 2016-2026, USD mn 51

Figure 28. Mixed Reality Market in China, 2016-2026, USD mn 53

Figure 29. Mixed Reality Market in Australia, 2016-2026, USD mn 55

Figure 30. Mixed Reality Market in India, 2016-2026, USD mn 57

Figure 31. Mixed Reality Market in South Korea, 2016-2026, USD mn 59

Figure 32. Mixed Reality Market in Rest of APAC, 2016-2026, USD mn 61

Figure 33. Growth Stage of Asia-Pacific Mixed Reality Industry over the Forecast Period 63

Figure 34. SWOT Analysis of Acer Inc. 70


List Of Table

Table 1. Snapshot of Asia-Pacific Mixed Reality Market, 2019-2026 15

Table 2. Main Product Trends and Market Opportunities in Asia-Pacific Mixed Reality Market 23

Table 3. Asia-Pacific Mixed Reality Market by Offering, 2016-2026, USD mn 30

Table 4. Asia-Pacific Mixed Reality Market: Hardware by Component, 2016-2026, USD mn 32

Table 5. Asia-Pacific Mixed Reality Market by Device Type, 2016-2026, USD mn 34

Table 6. Asia-Pacific Mixed Reality Market by End-user, 2016-2026, USD mn 38

Table 7. APAC Mixed Reality Market by Country, 2016-2026, USD mn 48

Table 8. Japan Mixed Reality Market by Offering, 2016-2026, USD mn 52

Table 9. Japan Mixed Reality Market by Device Type, 2016-2026, USD mn 52

Table 10. Japan Mixed Reality Market by End-user, 2016-2026, USD mn 52

Table 11. China Mixed Reality Market by Offering, 2016-2026, USD mn 54

Table 12. China Mixed Reality Market by Device Type, 2016-2026, USD mn 54

Table 13. China Mixed Reality Market by End-user, 2016-2026, USD mn 54

Table 14. Australia Mixed Reality Market by Offering, 2016-2026, USD mn 56

Table 15. Australia Mixed Reality Market by Device Type, 2016-2026, USD mn 56

Table 16. Australia Mixed Reality Market by End-user, 2016-2026, USD mn 56

Table 17. India Mixed Reality Market by Offering, 2016-2026, USD mn 58

Table 18. India Mixed Reality Market by Device Type, 2016-2026, USD mn 58

Table 19. India Mixed Reality Market by End-user, 2016-2026, USD mn 58

Table 20. South Korea Mixed Reality Market by Offering, 2016-2026, USD mn 60

Table 21. South Korea Mixed Reality Market by Device Type, 2016-2026, USD mn 60

Table 22. South Korea Mixed Reality Market by End-user, 2016-2026, USD mn 60

Table 23. Mixed Reality Market in Rest of APAC by Country, 2016-2026, USD mn 62

Table 24. Asia-Pacific Mixed Reality Market by Key Vendor, 2019, USD mn 65

Table 25. Key Financials of Acer Inc., 2016-2018, USD mn 70

Table 26. Risk Evaluation for Investing in Asia-Pacific Market, 2019-2026 95

Table 27. Critical Success Factors and Key Takeaways 98

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

INQUIRE FOR COVID-19 IMPACT ANALYSIS


Companies

Acer Inc.

Amber Garage (Holokit)

Apple Inc

AsusTek Computer Inc.

Atheer

Canon, Inc.

DAQRI

Dell Technologies Inc.

Eon Reality, Inc.

Facebook

Google Inc.

Hewlett Packard Enterprise Company

HTC Corporation

Infinity Augmented Reality, Inc.

Intel Corporation

Magic Leap, Inc.

Meta Company

Microsoft Corporation

Occipital Inc.

Oculus VR, LLC

Osterhout Design Group

Recon Instruments

Samsung Electronics Company Limited

Seiko Epson Corporation