Global VR Gaming Market is Expected to Reach around USD 45.0 Billion in 2022: Ken Research REQUEST FOR SAMPLE REPORT Buy Now Request For sample Report × Report Title Name Email Designation Phone No Comapny Name Comapny URL Country -- Please Select Your Country -- Afganistan Africa Albania Algeria Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Asia Australasia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire Bosnia Herzegovina Botswana Brazil BRICS British Virgin Islands Brunei Darussalam Bulgaria Burkina Faso Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Central and South America Chad Chile China Colombia Comoros Congo Costa Rica Cote d'Ivoire Croatia Cuba Curacao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Europe European Union Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia Gabon Gambia Georgia Germany Ghana Gibraltar Global Great Britain Greece Greenland Grenada Guadeloupe Guam Guatemala Guerney & Alderney Guinea Guinea-Bissau Guyana Haiti Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Man (Island of) Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Middle East Minnesota Moldova Monaco Mongolia Monserrat Montenegro Morocco Morroco Mozambique Myanmar Namibia Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue North America North Korea Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda Saint Helena Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa Samoa (American) San Marino Sao Tome and Principe Saudi Arabia Scandinavia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon (Islands) Somalia South Africa South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Islands Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor Leste Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Virgin Islands Western Sahara Yemen Zambia Zimbabwe Requirement Submit Global VR Gaming market by Type (Hardware, Software and Accessories), by Devices (PC, Consoles and Mobile), by Distribution Channel (Traditional Stores and Online Stores) and by Regions (EMEA, America and APAC), Company Profile of Major players including Sony, Valve Software, HTC, Google, Samsung, Leap Motion, TCL, Nvidia, Ubisoft, Razer Inc., Oculus and Electronics Art Inc. The VR gaming market is expected to be driven by the emergence of virtual theme parks and arcades in future. Smartphone integrated VR gaming applications will drive the VR gaming market in future. Analysts at Ken Research in their latest publication “Global VR Gaming Market Outlook to 2022 – by Hardware, Software and Accessories (Motion Sensor, Masks & Gloves, Bodysuits and Others) and by Devices (PC, Consoles and Mobiles)” believe that technology advancement, correct positioning, tapping into new geaography, focusing on mobile applications and tie-ups and M&A will aid the global VR market. Global VR market is expected to register positive CAGR of around 54.6% during the period 2017-2022. The expected increase in the number of VR arcades worldwide will make a positive impact on the market. The emergence of virtual theme parks is one of the biggest technological progresses of amusement parks which have made a positive impact on the VR gaming industry. Landmark Entertainment is planning to build the world’s first ever VR theme park in China by 2018. Oriental Science Fiction Valley in Guizhou province in China opened in 2017 is another example of such setup. It spans 330 acres and has 35 different VR attractions including shooters, virtual roller coasters, and guided spaceship tours of the region’s most scenic spots within its various sci-fi-inspired buildings. Another VR theme park opened in New York which is a massive playhouse dubbed VR World that offers 50 interactive experiences taking place in unique virtual dimensions on themes including art, music, science and fun games. Hero Central at Empire City Damansarain Malaysia is set to open in 2018 will be one of the largest Virtual Reality parks in the world. Smartphone-integrated VR headsets will propel the growth of the global VR gaming market. Leading smart phone companies such as Samsung and HTC have already entered the market with VR headsets such as Samsung Gear VR, HTC VIVE and others. They offer benefits such as portability, un-tethered aspect and ease of use and it can be used as a stand-alone device. The rapid growth of the smart phone market will increase the adoption of smart phones and tablets to provide an immersive experience in VR gaming. Key topics covered in the report: Global VR Market Size Global VR Gaming Market Augmented Reality Market Mixed Reality Market Global VR hardware market Global VR software market Global VR accessories market Major Players in Global VR gaming market Porter’s Analysis for Global VR Gaming market Global VR Gaming Market Future US VR Gaming Market Japan VR Gaming Market China VR Gaming Market Netherlands VR Gaming Market South Korea VR Gaming Market Germany VR Gaming Market UK VR Gaming Market Global consumer Profile for VR Gaming market America consumer Profile for VR Gaming market Europe consumer Profile for VR Gaming market Virtual Reality Vale Chain Analysis VR Venture Fund Investments For more information on the research report, refer to below link: https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/global-vr-gaming-market/144735-94.html Related Reports https://www.kenresearch.com/consumer-products-and-retail/wholesale-and-retail/music-video-book-stationery-entertainment/1794-95.html https://www.kenresearch.com/media-and-entertainment/advertising/india-out-of-home-advertising-market-research-report/542-94.html https://www.kenresearch.com/education-and-recruitment/education/india-e-learning-market-research-report/393-99.html Contact Us: Ken Research Ankur Gupta, Head Marketing & Communications sales@kenresearch.com +91-9015378249 Tags: America consumer Profile for VR Gaming market, Augmented Reality Market, Casual VR Users, China VR Gaming Market, Europe consumer Profile for VR Gaming market, Germany VR Gaming Market, Global consumer Profile for VR Gaming market, Global VR accessories market, Global VR Gaming Market, Global VR Gaming Market Future, Global VR Gaming Market Trends, Global VR hardware market, Global VR Headsets Sales Million, Global VR Market Size, Global VR Motion Sensor Sales, Global VR software market, Global VR Tethered Headsets Shipments, Investment in VR Gaming, Japan VR Gaming Market, Major Players in Global VR gaming market, Mixed Reality Market, Netherlands VR Gaming Market, New VR Headset Launches, New VR Product Launches, Porters Analysis for Global VR Gaming market, Professional Gamers VR Headsets Use, South Korea VR Gaming Market, UK VR Gaming Market, US VR Gaming Market, Virtual Reality Gaming Market, Virtual Reality Vale Chain Analysis, VR Accessories Revenue Global, VR Bodysuits Users, VR Gaming Adoption Rate, VR Gaming Console Users, VR Gaming PC Users, VR Gaming Titles Sales, VR Masks & Gloves Adoption, VR Smartphone Headsets Shipments, VR Smartphone Users, VR Venture Fund Investments