Increase in Use of Mobile Phones Coupled with Rise in Number of Games Expected to Drive Digital Gaming Market in the U.S. : Ken Research REQUEST FOR SAMPLE REPORT Buy Now Request For sample Report × Report Title Name Email Designation Phone No Comapny Name Comapny URL Country -- Please Select Your Country -- Afganistan Africa Albania Algeria Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Asia Australasia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire Bosnia Herzegovina Botswana Brazil BRICS British Virgin Islands Brunei Darussalam Bulgaria Burkina Faso Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Central and South America Chad Chile China Colombia Comoros Congo Costa Rica Cote d'Ivoire Croatia Cuba Curacao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Europe European Union Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia Gabon Gambia Georgia Germany Ghana Gibraltar Global Great Britain Greece Greenland Grenada Guadeloupe Guam Guatemala Guerney & Alderney Guinea Guinea-Bissau Guyana Haiti Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Man (Island of) Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Middle East Minnesota Moldova Monaco Mongolia Monserrat Montenegro Morocco Morroco Mozambique Myanmar Namibia Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue North America North Korea Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda Saint Helena Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa Samoa (American) San Marino Sao Tome and Principe Saudi Arabia Scandinavia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon (Islands) Somalia South Africa South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Islands Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor Leste Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Virgin Islands Western Sahara Yemen Zambia Zimbabwe Requirement Submit Referring to study, “U.S. Digital Gaming Market (2015-2023)” the key companiesoperating in the U.S. digital gaming market are Electronic Arts, Activision Blizzard, Microsoft Corporation, and Zynga. A digital game is a programming game which is played on a digital or electronic device such as mobile phones, laptops, tablets and computers etc. The digital games are controlled by computer processor. The digital games now days have become important sector of entertainment, fulfilling virtual environment and educational methods for students. Additionally they develop new thinking and practical awareness to users Digital gaming adds many qualities to individual for cognitive development, situated cognition and schema theory. The gaming adds co-operation, engagement, challenges and development of problem solving strategies and engagement. The frequent playing of the digital games also supports ability to maintain the visual attention, improve visual search performance, improves individuals switching & reaction speeds, persistence and handling the multiple objectives. Based on the platform, the digital gaming market is segmented into mobile games, PC games and console games. Mobile games are played on tablets widely playedon smart-phones. The PC games include web games on personal computer, with the help of internet browser or social networks. The high features games on console games are played on xbox, play stations and Nintendo etc. On the basis of genres, the market is segmented into role-play action, strategy, shooter and sports etc. These genres can be played beyond single player, multi-player and massively multi player layouts in devices such as computer, mobile and through console devices. Increase in the use for advanced electronic devices, and high adoption of smartphones and tablets, increase in usage of internet followed by new product developments related to availability of low-cost products are expected to promote theuse of digital gaming market over the forecast period. The demand of digital gaming is increasing due to proliferation of internet & smart-phones, new technological advancement, increasing the number of games growing youth and government regulations. The government regulatory is responsible for inhibiting the growth of the market and to controlling apparent gaming obsessions. Apart from advantages, some of the major problems of the digital gaming sector include impulsiveness, depression & anxiety, sleep problems, aggressiveness, pain in back (shoulder and neck) and worse physical health etc. The Entertainment Software Association (ESA) is an association of the video game or digital game in U.S. This association has three working groups such as Public Policy Committee, Intellectual Property Working Group and Public Relations Working Group. Some ESA members are Konami, Gearbox Software, Capcom, 505 Games, Nvidia, Magic Leap, Electronic Arts, GungHo Online Entertainment and Kalypso Media etc. Now, ESA is merged with Entertainment Software Rating Board (ESRB), which provides game content descriptors and age-based ratings to customers. The ESA have helped in stimulating job creation, foster innovation and adding value to state economies. In the recent years, there has been a change in the distribution channel due to rise in the digital games. Some of the key players used are Activision Blizzard and Take-Two Interactive mobile gaming rather than PC or the online games. It is estimated that U.S. will become major digital gaming market due to high growth of virtual-augmented reality, increasing prevalence of digitally downloadable games and interest in the eSports. To know more, click on the link below: https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/u-s-digital-gaming-2015-2023/172566-94.html Related Reports : https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/global-digital-gaming-2018-2023/172556-94.html https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/asia-pacific-digital/172557-94.html Contact Us:- Ken Research Ankur Gupta, Head Marketing & Communications Sales@kenresearch.com +91-9015378249 Tags: Digital Gaming Market in US, Major Players Of US Digital Gaming Market, US Digital Gaming Industry Research Report, US Digital Gaming Market, US Digital Gaming Market Business Revenue, US Digital Gaming Market Forecast, US Digital Gaming Market Future Outlook, US Digital Gaming Market Growth, US Digital Gaming Market Research Report, US Digital Gaming Market Segmentation, US Digital Gaming Market Size, US Digital Gaming Market Trends, US Digital Gaming Market Value, US Mobile Gaming Market Drivers