Increase in Digitization of Electronic Goods Expected to Drive Global Home Entertainment Market over the Forecast Period: Ken Research REQUEST FOR SAMPLE REPORT Request For sample Report × Report Title Name Email Designation Phone No Comapny Name Comapny URL Country -- Please Select Your Country -- Afganistan Africa Albania Algeria Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Asia Australasia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire Bosnia Herzegovina Botswana Brazil BRICS British Virgin Islands Brunei Darussalam Bulgaria Burkina Faso Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Central and South America Chad Chile China Colombia Comoros Congo Costa Rica Cote d'Ivoire Croatia Cuba Curacao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Europe European Union Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia Gabon Gambia Georgia Germany Ghana Gibraltar Global Great Britain Greece Greenland Grenada Guadeloupe Guam Guatemala Guerney & Alderney Guinea Guinea-Bissau Guyana Haiti Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Man (Island of) Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Middle East Minnesota Moldova Monaco Mongolia Monserrat Montenegro Morocco Morroco Mozambique Myanmar Namibia Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue North America North Korea Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda Saint Helena Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa Samoa (American) San Marino Sao Tome and Principe Saudi Arabia Scandinavia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon (Islands) Somalia South Africa South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Islands Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor Leste Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Virgin Islands Western Sahara Yemen Zambia Zimbabwe Requirement Submit Buy Now Home entertainment is an application of technology and arts for private amusement & enjoyment. It has become one of the important parts of today’s lifestyle of people. The proliferation of the digital media and microprocessor has produced an extensive variety of innovative technologies for home entertainment. Digital entertainment systems found in many homes include digital versatile disc (DVD) players for movies and music videos, portable compact disc (CD) players for listening to music, digital cameras, and game consoles. The demand for smart, innovative, connected, and quality devices at home has become a trend owing to growth in standard of living and change in lifestyles. The key benefits are convenient, saves money, and creates perfect atmosphere for individual’s home and many more. According to study, “Global Home Entertainment Market Size study, by Product (Audio Equipment, Video Devices, Gaming Consoles, Others) and Regional Forecasts 2018-2025” the key companies operating in the global home entertainment market are LG Electronics Inc., Yamaha, Samsung Electronics, Sony Corp., Koninklijke Philips N.V., Bose Corp., Cambridge Audio, Pioneer, Definitive Technology, JBL, Focal Dimension, Atlantic Technology, Harman International, Sennheiser Electronic GmbH & Co. KG, Mitsubishi Electric Corporation, Polk Audio, Denon Electronics, Vizio, Pace, Cisco Systems, JVC Kenwood, Qualcomm Technologies, Microsoft Corp., Panasonic Corp., Apple Inc., Zvox, Sonos, Edifier International, The Home Theater Company, Accent Speaker Technology, Ltd., ACCUSTIC ARTS Audio GmbH, Artison, BenQ, Martin Logan, ATON, Ars Aures Audio, Ayre Acoustics, Inc. Based on product type, home entertainment market is segmented into video devices, audio equipment and gaming consoles. Video devices include projectors, televisions, digital video recorders (DVR), DVD & blue ray players and streaming devices. Audio equipment include home radios, home theatre in-a-box (HTiB), headphones, audio systems, sound bars and others. Video devices segment holds major share in market owing to growth in customer demand for smart TVs. Based on mode of connectivity, market is segmented into wired devices and wireless devices. Wireless devices segment is expected to witness higher growth rate due to growth in advancements in TV, Internet, and other application technologies during the forecast period. Based on retail, market is segmented into offline retail and online retail. In addition, based on application, market is segmented into commercial, household and others. The home entertainment market is driven by increase in digitization of electronic goods, followed by decline in prices of entertainment products, rapid innovations in existing products, and increase in tech-savvy urban population in developing countries. However, increase in consumer shift toward mobile platforms and high cost of switching to new technology may impact the market. Moreover, advances in mobile, video and wireless technologies is a key opportunity for market. Based on geography, the Asian-Pacific region dominates the home entertainment market owing to rise in urbanization and increase in disposable income of the individuals in the region. The North-American and European regions are estimated to witness higher growth rate due increase in levels of standard of living & change in lifestyle preferences over the forecast period. It is projected that future of the market will be bright on account of growth in development of new technology & connected innovative products during the forecast period. It is anticipated that the market will be reached at US $375.1 billion by 2025. For more information, click on the link below: Global Home Entertainment Market Contact Us: Ken Research Ankur Gupta, Head Marketing & Communications Ankur@kenresearch.com +91 9015378249 Tags: Bose Home Entertainment Market Revenue, China Home Entertainment Market, Digital Home Entertainment Market Insights, Germany Home Entertainment Market, Global Home Entertainment Industry, Global Home Entertainment Industry Evolution, Global Home Entertainment Industry Research Report, Global Home Entertainment Market, Global Home Entertainment Market Analysis, Global Home Entertainment Market Challenges, Global Home Entertainment Market Drivers, Global Home Entertainment Market Forecast, Global Home Entertainment Market Opportunities, Global Home Entertainment Market Outlook, Global Home Entertainment Market Overview, Global Home Entertainment Market Research Report, Global Home Entertainment Market Trends, Global Home Entertainment Value Chain Analysis, Home Entertainment Market Definition and Scope, Home Entertainment Market Dynamics, India Home Entertainment Market, Japan Home Entertainment Market, LG Electronics Home Entertainment Market Revenue, North America Home Entertainment Market, US Home Entertainment Market, Yamaha Home Entertainment Market Share