5 Key Insights on US$20 Bn Opportunity in Global Cloud Gaming Market REQUEST FOR SAMPLE REPORT Buy Now Request For sample Report × Report Title Name Email Designation Phone No Comapny Name Comapny URL Country -- Please Select Your Country -- Afganistan Africa Albania Algeria Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Asia Australasia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire Bosnia Herzegovina Botswana Brazil BRICS British Virgin Islands Brunei Darussalam Bulgaria Burkina Faso Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Central and South America Chad Chile China Colombia Comoros Congo Costa Rica Cote d'Ivoire Croatia Cuba Curacao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Europe European Union Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia Gabon Gambia Georgia Germany Ghana Gibraltar Global Great Britain Greece Greenland Grenada Guadeloupe Guam Guatemala Guerney & Alderney Guinea Guinea-Bissau Guyana Haiti Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Man (Island of) Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Middle East Minnesota Moldova Monaco Mongolia Monserrat Montenegro Morocco Morroco Mozambique Myanmar Namibia Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue North America North Korea Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda Saint Helena Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa Samoa (American) San Marino Sao Tome and Principe Saudi Arabia Scandinavia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon (Islands) Somalia South Africa South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Islands Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor Leste Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Virgin Islands Western Sahara Yemen Zambia Zimbabwe Requirement Submit Driven by 5G technology’s low latency capability and an increasing number of gamers across the globe: Global Cloud Gaming Market is forecasted to cross ~US$20 Bn by 2028 says Ken Research Study Cloud gaming refers to a game that lives on a company server rather than on the gamer’s device or computer. The gamer enters the game by installing a client program that can allow to access the server where the games are running. The main advantage of cloud gaming is that the gaming company can upgrade or modify the games without having to worry much about the capabilities or performance of users’ computers. Cloud gaming has been there since the late 2000s, but the technology and internet speeds were not properly optimized for its performance until several years later. According to Ken Research estimates, the Global Cloud Gaming Market – which grew from around US$ ~0.3 Bn in 2017 to nearly US$1 Bn in 2021 – is expected to grow further into a more than US$20 Bn opportunity by 2028. Ken Research shares 5 key insights on this high opportunity market from its latest research study. Global Cloud Gaming Industry is Expected to Witness Exponential Growth, as the Number of Gamers and Access to 4G & 5G Technology Increases across the Globe The Global Cloud Gaming Market is expected to witnessed an exponential growth of ~60% during the forecast period 2022-2028 primarily due to growing access to 4G and 5G technology’s low latency capability and the increasing number of gamers across the globe. Furthermore, during the Covid-19 pandemic, the Gaming industry developed a focus as companies relied on the launch of 5G technology to enhance efficiency due to low latency for the proper functioning of the games due to higher internet speed. The market is forecast to reach ~ 20Bn by 2028 from ~1Bn in 2021, witnessing a CAGR of around 60% during this period. North America has the Fastest Adoption of Cloud Technology in the Gaming Sector Due to More Investments in The Industry and The Availability of Proper Fast Internet Infrastructure Cloud gaming market growth is mainly driven due to an increase in people’s inexpensiveness in the region and the region’s strong economic foundation with the acceptance of cloud technology. Furthermore, free and mobile games are boosting the region’s market growth with the presence of high-speed internet infrastructure in the region. Request for Sample Report @ https://www.kenresearch.com/sample-report.php?Frmdetails=NTk1OTg5 According to Ericsson, mobile operators can earn revenue from their 5G networks in North America and boost their service revenues by targeting segments of their subscriber base like cloud gamers with performance-oriented network slices. Lack of High-Speed Internet in countries where 5G network is limited in countries like Latin America and the Caribbean acts as a challenge for the market The challenge which the cloud gaming industry is facing is the lack of availability of high-speed internet within several countries as cloud gaming requires reliable and consistent speed of internet with proper bandwidth and setting up such a connection might be expensive. So lag in gaming or proper responsiveness of the game while playing might be an issue. Within developing geographies like Latin America there is very limited access to 5G mobile technology even as of 2022. File Streaming Solution Segment Dominate the Market Contributing over half of the Revenue Share and they are Likely to Retain Dominance Even During Forecast Period Among the Solution segments, File Streaming remained the dominant segment during the 2019-2021 period contributing over half of the market revenue share. Further, the Research Study found that this segment is likely to retain dominance even by 2028. File streaming is also known as stream file transfer. This technology allows players to have access to the game after downloading a small number of files to their devices. It allows game developers to decrease the cost of media production and send patches to gamers. However, the Video Streaming Solution Segment is expected to witness the fastest growth. The growth is mainly as it can be used or played on any kind of device without the help of any technology. It has decreased the latency-related issue for cloud-based gamers. The smartphone segment is the fastest growing Device segment in the cloud Gaming Market Low cost of internet subscription and proper investment in the 5G technology increases the possibility of using Smartphones by people which boosts the potential of Cloud Gaming solutions. The adoption of Smartphones is expected to increase to 85% by 2025 from 81% in 2021 according to Global System for Mobile Communications Association (GSMA) which also attracts gaming companies to focus more on mobile-based games. For more information on the research report, refer to the below link: Online Game Streaming Service Providers: Ken Research Contact Us: – Ken Research Ankur Gupta, Head Marketing & Communications support@kenresearch.com +91-9015378249 Tags: Africa Cloud Gaming Market, Amazon cloud gaming Market Revenue, Asia Pacific Cloud Gaming Market, Cloud Gaming Platform Services Market, Cloud Gaming Platforms Globally, Competitors in Cloud Gaming Market, Emerging Competitor Companies in Cloud Gaming, Europe Cloud Gaming Market, File Streaming Gaming Market, Game streaming technology Providers, gaming cloud solutions Providers, Gaming Consoles Cloud Gaming Market, Gaming Platform Services Providers, gaming servers Providing Companies, Global Avid Gamers Market, Global Casual Gamers Market, Global Cloud Gaming Application, Global Cloud Gaming Industry, Global Cloud Gaming Infrastructure, Global Cloud Gaming Major Players, Global Cloud Gaming Makers, Global Cloud Gaming Market End Users, Global Cloud Gaming Sector, Global Demand for Cloud Gaming Market, Global Hardcore Gamers Market, Global Online Gaming Market, Global Smartphones Cloud Gaming Market, Google manage game servers Market Share, Head-Mounted Displays Cloud Gaming Market, IBM Cloud CDN Offering market, Intel Gaming Laptops Device Market Share, Key Competitors in Cloud Gaming Market, Leading Players in Cloud Gaming Market, Major Competitors in Cloud Gaming Market, Middle East Cloud Gaming Market, mobile-based games Service Companies, New entrants in Cloud Gaming Sector, North America Cloud Gaming Market, number of competitors in Cloud Gaming, Number of smartphone connections globally, Online Game streaming service providers, PCs & Laptops Cloud Gaming Market, Potential Investors for Cloud Gaming, remote servers Provider for Cloud Gaming, Smart TVs Cloud Gaming Market, Sony Featured Games End User Market, Startups in Cloud Gaming Industry, subscription Based Cloud Gaming Market, Tablets Cloud Gaming Market, Top Global Cloud Gaming Companies, Video Streaming Gaming Market, Worldwide Cloud Gaming Market, XBOX Cloud Gaming Device market