Global Cloud Gaming Market Growth Rate, Outlook, and Revenue Forecast 2022–2028: Ken Research REQUEST FOR SAMPLE REPORT Buy Now Request For sample Report × Report Title Name Email Designation Phone No Comapny Name Comapny URL Country -- Please Select Your Country -- Afganistan Africa Albania Algeria Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Asia Australasia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire Bosnia Herzegovina Botswana Brazil BRICS British Virgin Islands Brunei Darussalam Bulgaria Burkina Faso Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Central and South America Chad Chile China Colombia Comoros Congo Costa Rica Cote d'Ivoire Croatia Cuba Curacao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Europe European Union Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia Gabon Gambia Georgia Germany Ghana Gibraltar Global Great Britain Greece Greenland Grenada Guadeloupe Guam Guatemala Guerney & Alderney Guinea Guinea-Bissau Guyana Haiti Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Man (Island of) Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Middle East Minnesota Moldova Monaco Mongolia Monserrat Montenegro Morocco Morroco Mozambique Myanmar Namibia Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue North America North Korea Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda Saint Helena Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa Samoa (American) San Marino Sao Tome and Principe Saudi Arabia Scandinavia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon (Islands) Somalia South Africa South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Islands Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor Leste Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Virgin Islands Western Sahara Yemen Zambia Zimbabwe Requirement Submit Global Cloud Gaming Market by End-User The Global Cloud Gaming market is segmented by End-User into Casual Gamers, Avid Gamers and Hardcore Gamers. Hardcore gamers segment of the Global Cloud Gaming market is estimated to account for the largest market share in 2022 Hardcore gamers play games mostly as a hobby and spend a large amount of money and significant of time on them. Another important reason is that improvement in 5G resulting in high speed is leading to more adoption of cloud gaming by Hardcore gamers. These are also driven by the increase of powerful smartphones, there has been a rise of 40% in hardcore gamers in India post-COVID. The Avid gamers segment is forecasted to be the fastest growing segment from 2022 to 2028 Global Cloud Gaming Market by Geography The North America Cloud Gaming Market is forecasted to be the fastest growing market during 2022-2028. Cloud gaming market growth is mainly driven due to an increase in people’s inexpensiveness in the region and the region’s strong economic foundation, combined with updated technologies. Furthermore, free and mobile games are boosting the region’s market growth. The high expendable income is driving growth, along with the updated technologies. The Asia-Pacific cloud gaming market is estimated to account for the largest market share in 2022 Ask for Customization Competition Scenario in Global Cloud Gaming Market The Global Cloud Gaming Market is highly competitive with more than 500 players which include globally diversified players, regional players as well as a large number of country-niche players in the Cloud Gaming market. Most of the country-niche players are start-ups in Cloud Gaming. The large global players comprise about 10% in terms of the number of competitors followed by country niche players which account for ~65% of the number of the competitors. Most of the country-niche players are start-ups. Some of these who successfully evolve to create application-specific solutions often get acquired by large global players seeking to grow and diversify quickly. The Leading Country Niche players such as Parsec Cloud, Inc., Shadow, Rainway, and Ubitus K.K. are highly focused on providing a significant number of Cloud Gaming Solutions. What is the Expected Future Outlook for the Overall Global CLOUD GAMING Market Across the globe? The Global Cloud Gaming Market was valued at USD ~billion in 2022 and is anticipated to reach USD ~billion by the end of 2028F, witnessing a CAGR of ~% during the forecast period 2022-2028F. The realistic growth scenario represents the most likely scenario as per current market conditions. This scenario assumes that there will be no overall impact on the market due to any potential COVID-19 waves in the future. The Global Cloud Gaming market is driven by rising internet penetration, access to strong smartphones and impact of Covid-19. However, the market is also constantly being influenced by rapid development in technology, product innovation, and diversification in some countries. With the increasing collaborations and emergence of new products, the Global Cloud Gaming market is changing rapidly. For instance, in 2022, NVIDIA Corporation launched an upgraded GeForce RTX 3080 graphics card with 12GB of memory for the fastest frame rates, low latency, and highest resolutions. Request for Sample Report In 2022, Tencent Games decided to Publish PUBG Mobile and PUBG Mobile Lite under Banner of Level Infinite. Furthermore, In 2021, NVIDIA Corporation collaborated with Electronic Arts Inc. by bringing HIT Games to increase GeForce NOW’s gaming platform In 2021, Blacknut collaborated with Communications and Entertainment Group NOS to provide a proper gaming experience with the help of 5G across Portugal and also aims to offer around 450+ games over the 5G network. In 2021, Tencent launched Level Infinite to deliver high-quality games to a global audience by offering technical and production assistance. The Global Cloud Gaming Market is forecasted to continue an exponential growth that is witnessed since 2017. It is primarily driven by 5G technology’s low latency capability and the increasing number of gamers across the globe. Though the market is highly competitive with over 500 participants, few global players control the dominant share, and regional players also hold a significant share. By Offering Infrastructure Gaming Platform Services By Device Type Smartphones Tablets Gaming Consoles PCs & Laptops Smart TVs Head-Mounted Displays By Solution Video Streaming File Streaming By End User Segment Casual Gamers Avid Gamers Hardcore Gamers By Geography NORTH AMERICA (USA, Canada, Mexico) LAMEA (Latin America, Middle East, Africa) EUROPE (UK, France, Germany, Italy, Spain, Rest of Europe) ASIA-PACIFIC (China, India, South Korea, Australia, Indonesia, Japan, Rest of Asia Pacific) For more insights on the market intelligence, refer to below link: – Global Cloud Gaming Market Size, Segments, Outlook, and Revenue Forecast 2022-2028: Ken Research Tags: Africa Cloud Gaming Market, Amazon cloud gaming Market Revenue, Asia Pacific Cloud Gaming Market, Cloud Gaming Platform Services Market, Cloud Gaming Platforms Globally, Competitors in Cloud Gaming Market, Emerging Competitor Companies in Cloud Gaming, Europe Cloud Gaming Market, File Streaming Gaming Market, Game streaming technology Providers, gaming cloud solutions Providers, Gaming Consoles Cloud Gaming Market, Gaming Platform Services Providers, gaming servers Providing Companies, Global Avid Gamers Market, Global Casual Gamers Market, Global Cloud Gaming Application, Global Cloud Gaming Industry, Global Cloud Gaming Infrastructure, Global Cloud Gaming Major Players, Global Cloud Gaming Makers, Global Cloud Gaming Market End Users, Global Cloud Gaming Sector, Global Demand for Cloud Gaming Market, Global Hardcore Gamers Market, Global Online Gaming Market, Global Smartphones Cloud Gaming Market, Google manage game servers Market Share, Head-Mounted Displays Cloud Gaming Market, IBM Cloud CDN Offering market, Intel Gaming Laptops Device Market Share, Key Competitors in Cloud Gaming Market, Leading Players in Cloud Gaming Market, Major Competitors in Cloud Gaming Market, Middle East Cloud Gaming Market, mobile-based games Service Companies, New entrants in Cloud Gaming Sector, North America Cloud Gaming Market, number of competitors in Cloud Gaming, Number of smartphone connections globally, Online Game streaming service providers, PCs & Laptops Cloud Gaming Market, Potential Investors for Cloud Gaming, remote servers Provider for Cloud Gaming, Smart TVs Cloud Gaming Market, Sony Featured Games End User Market, Startups in Cloud Gaming Industry, subscription Based Cloud Gaming Market, Tablets Cloud Gaming Market, Top Global Cloud Gaming Companies, Video Streaming Gaming Market, Worldwide Cloud Gaming Market, XBOX Cloud Gaming Device market