Global Gaming Market share and Market Forecast to 2024: Ken Research REQUEST FOR SAMPLE REPORT Buy Now Request For sample Report × Report Title Name Email Designation Phone No Comapny Name Comapny URL Country -- Please Select Your Country -- Afganistan Africa Albania Algeria Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Asia Australasia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire Bosnia Herzegovina Botswana Brazil BRICS British Virgin Islands Brunei Darussalam Bulgaria Burkina Faso Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Central and South America Chad Chile China Colombia Comoros Congo Costa Rica Cote d'Ivoire Croatia Cuba Curacao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Europe European Union Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia Gabon Gambia Georgia Germany Ghana Gibraltar Global Great Britain Greece Greenland Grenada Guadeloupe Guam Guatemala Guerney & Alderney Guinea Guinea-Bissau Guyana Haiti Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Man (Island of) Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Middle East Minnesota Moldova Monaco Mongolia Monserrat Montenegro Morocco Morroco Mozambique Myanmar Namibia Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue North America North Korea Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda Saint Helena Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa Samoa (American) San Marino Sao Tome and Principe Saudi Arabia Scandinavia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon (Islands) Somalia South Africa South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Islands Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor Leste Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Virgin Islands Western Sahara Yemen Zambia Zimbabwe Requirement Submit Whenever new superhero movies are released, there are games accompanying the release. In 2018, more than half the revenues from the global gaming market came from mobile platforms. Breaking it further, smartphones account for the maximum share in those revenues followed by tablets. As far as the rest of the market is concerned, the revenues are split between PC users and console users. The market is expected to grow at a CAGR of 6.5% in the forecast period. In a period of just a decade, mobile gaming segment from one of the smallest segments to a billion – dollar industry. Even in the future, mobile gaming is expected to yield higher and growing revenues. The revenue from gaming in PCs and consoles will grow but at slower rates. Ken Research’s Global Gaming Market- Technologies, Market share, and Industry Forecast to 2024 gives a detailed analysis of the global gaming market. The report includes market research report, games, market size, market share, market analysis, market trends, and gaming market forecast 2017-2024. The top players in the global market are Activision Blizzard (U.S.), Bandai Namco Entertainment (Japan), Bethesda Softworks (U.S.), Electronic Arts (U.S.), Microsoft Corporation (U.S.), Nexon (South Korea), Nintendo (Japan), Rockstar Games (U.S.), Sega (U.S.), Sony Corporation (Japan), Square Enix Holdings (Tokyo), Tencent Games (China), Ubisoft (France), Valve Corporation (U.S.) And Zynga (U.S.) Trends show that over the past years, average prices for pay – to – play games have been declining and have put pressure on the growth of the overall segment. The consoles are expected to see growth with an increase in live streaming and e-sports properly established. Past studies show competitive gaming has the most growing share of all in the gaming segment. Asia is the home for these gaming titles but is seeing an increase from the Western titles also. Region – wise, China and Japan are the main contributors mainly due to their population density. Sector-wise, public gaming companies represent more than half of the global revenues. Among other gaming segments, e-Sports are reaching the maturity stage in their product life cycle, with the upcoming two years extremely crucial for the industry. The growth of this industry depends on the success of local leagues, new games and competitions, patent and IP rights, profitability and implementing vigilant regulations. If things accelerate in the e-Sports, the industry will see an optimistic scenario as it will reach the billion – market base. To know more, click on the link below:- https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/global-gaming-market/171806-94.html Related Reports:- https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/online-gaming-china-2012/172547-94.html https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/japan-digital-gaming-2018-2023/172562-94.html Contact Us:- Ken Research Ankur Gupta, Head Marketing & Communications Sales@kenresearch.com +91-9015378249 Tags: Global Gaming Industry Research Report, Global Gaming Market Analysis, Global Gaming Market Forecast, Global Gaming Market Growth, Global Gaming Market Key Players, Global Gaming Market Opportunities, Global Gaming Market Research Report, Global Gaming Market Segmentation, Global Gaming Market Share, Global Gaming Market Size, Globaler Spielemarkt, Marché mondial du jeu, Pasar Gaming Global, Thị trường trò chơi toàn cầu, Глобальный игровой рынок, گلوبل گیمنگ مارکیٹ, 全球游戏市场