Saudi Arabia Pacific Gaming Market Report Size Share Growth Drivers Trends Opportunities & Forecast 2025–2030

The Saudi Arabia gaming market is valued at USD 2.3 Bn, with over 20 million gamers, driven by mobile gaming, esports, and government support under Vision 2030.

Region:Middle East

Author(s):Dev

Product Code:KRAB1930

Pages:93

Published On:January 2026

About the Report

Base Year 2024

Saudi Arabia Pacific Gaming Market Overview

  • The Saudi Arabia Pacific Gaming Market is valued at USD 2.3 billion, based on a five-year historical analysis of national games revenue. This growth is primarily driven by the increasing penetration of smartphones, expanding high?speed internet connectivity (including widespread 4G/5G), and a growing interest in esports and online gaming among the youth population, with more than 20 million active gamers in the country. The market has seen a significant uptick in user engagement and spending, reflecting a shift in entertainment preferences towards digital platforms and live-streamed esports events supported by large?scale government and private investments.
  • Key cities such as Riyadh, Jeddah, and Dammam dominate the market due to their large populations and urbanization. Riyadh, as the capital, serves as a hub for technology and innovation and is the core location for gaming and esports initiatives under Vision 2030, including major tournaments and publishers establishing regional offices. Jeddah's coastal location attracts a diverse demographic and tourism?driven entertainment spend, while Dammam's strategic position in the Eastern Province enhances its accessibility across the Gulf, making these cities pivotal in driving the gaming market's growth.
  • The Saudi government has implemented targeted policies to promote the gaming industry, including the establishment of the Saudi Esports Federation and the launch of the National Gaming and Esports Strategy under the Vision 2030 framework to position the Kingdom as a global gaming hub. In support of this, instruments such as the National Gaming and Esports Strategy, issued by the Saudi government in 2022, and the Gaming and Esports Financing Programme launched by the Saudi Esports Federation and allied public entities, set out clear investment, licensing, and support mechanisms for local studios, esports organizers, and gaming infrastructure. These initiatives aim to support local game developers and esports events, foster a sustainable ecosystem for gaming in the region, and create a regulatory and funding framework that encourages domestic and foreign investment and innovation in the gaming sector.
Saudi Arabia Pacific Gaming Market Size

Saudi Arabia Pacific Gaming Market Segmentation

By Platform:The gaming market can be segmented into various platforms, including Console Gaming, Mobile Gaming, PC Gaming, and Cloud Gaming. Each platform caters to different consumer preferences and technological advancements, with mobile gaming currently leading due to its accessibility, strong smartphone adoption, and app?store based monetization; recent industry data indicates that mobile is the largest revenue?generating device segment in Saudi Arabia’s gaming market.

Saudi Arabia Pacific Gaming Market segmentation by Platform.

By Game Type:The market is also segmented by game type, which includes Action/Adventure, Sports and Racing, Role-Playing (RPG), Strategy and Simulation, Casual/Social/Puzzle, and Others. Action/Adventure games are particularly popular, appealing to a wide audience with engaging narratives and gameplay, while competitive online titles in sports, racing, and strategy are increasingly important in driving esports viewership and in?game spending in Saudi Arabia.

Saudi Arabia Pacific Gaming Market segmentation by Game Type.

Saudi Arabia Pacific Gaming Market Competitive Landscape

The Saudi Arabia Pacific Gaming Market is characterized by a dynamic mix of regional and international players. Leading participants such as Saudi Esports Federation, Nine66 (Savvy Games Group), Savvy Games Group, Manga Productions, Spoilz Games, UMX Studio, Semaphore (Game Development Studio), Telfaz11 / Telfaz Games, Nahdet Game Studio, My Games (regional publisher), International Console & PC Publishers (e.g., Sony, Microsoft, Nintendo), Global Mobile Game Publishers (selected leading titles in KSA), Local Esports Organizations and Teams, Regional Online Gaming Platforms and Marketplaces, Cloud Gaming and Streaming Platforms Active in KSA contribute to innovation, geographic expansion, and service delivery in this space.

Saudi Esports Federation

2017

Riyadh, Saudi Arabia

Nine66 (Savvy Games Group)

2022

Riyadh, Saudi Arabia

Manga Productions

2017

Riyadh, Saudi Arabia

Spoilz Games

2020

Riyadh, Saudi Arabia

UMX Studio

2019

Riyadh, Saudi Arabia

Company

Establishment Year

Headquarters

Group Size (Large, Medium, or Small as per industry convention)

Revenue (USD million)

3-year Revenue CAGR (%)

Active Users / Player Base (million)

Daily Active Users (DAU) / Monthly Active Users (MAU)

Average Revenue Per User (ARPU)

Saudi Arabia Pacific Gaming Market Industry Analysis

Growth Drivers

  • Increasing Disposable Income:The rise in disposable income in Saudi Arabia, projected to reach approximately SAR 1.1 trillion (USD 292 billion) in future, is a significant growth driver for the gaming market. As consumers have more financial resources, they are likely to spend on entertainment, including gaming. This trend is supported by the Kingdom's Vision 2030 initiative, which aims to diversify the economy and enhance the quality of life, thereby increasing consumer spending power.
  • Rise in Tourism and Entertainment Demand:Saudi Arabia's tourism sector is expected to attract over 30 million visitors in future, driven by initiatives like the Red Sea Project and NEOM. This influx of tourists is anticipated to boost demand for entertainment options, including gaming. The government's investment of SAR 1.2 trillion (USD 320 billion) in tourism infrastructure will further enhance the appeal of gaming venues, creating a vibrant entertainment landscape that caters to both locals and tourists.
  • Technological Advancements in Gaming:The gaming industry in Saudi Arabia is experiencing rapid technological advancements, with investments in mobile and online gaming platforms expected to exceed SAR 500 million (USD 133 million) in future. The integration of cutting-edge technologies, such as augmented reality (AR) and artificial intelligence (AI), is enhancing user experiences and attracting a younger demographic. This technological evolution is crucial for maintaining competitiveness in the global gaming market.

Market Challenges

  • Regulatory Restrictions:The gaming market in Saudi Arabia faces significant regulatory challenges, with strict laws governing gambling activities. Currently, only limited forms of gaming are permitted, and operators must navigate complex licensing processes. The government’s cautious approach to regulation stems from cultural and religious considerations, which can hinder market growth. The lack of clear regulations for online gaming remains a barrier to entry for potential investors.
  • Cultural Resistance to Gaming:Cultural attitudes towards gaming in Saudi Arabia present a notable challenge. Many segments of the population view gaming as a vice, leading to societal resistance against its expansion. This cultural resistance is reflected in the limited acceptance of gaming activities, which can deter potential investors and operators. Addressing these cultural perceptions will be essential for fostering a more favorable environment for gaming development.

Saudi Arabia Pacific Gaming Market Future Outlook

The future of the Saudi Arabian Pacific gaming market appears promising, driven by increasing disposable incomes and a growing tourism sector. As the government continues to invest in entertainment infrastructure, the gaming landscape is expected to evolve significantly. Additionally, the integration of advanced technologies and the potential for online gaming platforms will likely attract a younger audience. However, addressing regulatory and cultural challenges will be crucial for sustainable growth in this sector, ensuring that it aligns with societal values and expectations.

Market Opportunities

  • Development of Online Gaming Platforms:The shift towards digitalization presents a significant opportunity for the development of online gaming platforms. With an estimated 30 million internet users in Saudi Arabia by future, the demand for accessible online gaming experiences is set to rise. This trend can attract both local and international players, enhancing market growth and diversifying revenue streams.
  • Partnerships with International Gaming Companies:Collaborating with established international gaming companies can provide local operators with valuable expertise and technology. Such partnerships can facilitate knowledge transfer and enhance the quality of gaming offerings. In future, these collaborations could lead to the introduction of innovative gaming experiences, positioning Saudi Arabia as a competitive player in the regional gaming market.

Scope of the Report

SegmentSub-Segments
By Platform

Console Gaming

Mobile Gaming

PC Gaming

Cloud Gaming

By Game Type

Action / Adventure

Sports and Racing

Role-Playing (RPG)

Strategy and Simulation

Casual / Social / Puzzle

Others

By Business Model

In-game Purchases

Game Purchases (Premium / Paid Downloads)

Advertising-supported

Subscription Services

By Gamer Profile

Casual Gamers

Competitive Gamers

Professional Esports Players

Game Developers / Creators

By Age Group

Children

Teens / Youth

Adults

By Mode

Online Gaming

Offline Gaming

By Region (Within Saudi Arabia)

Northern and Central Region (incl. Riyadh)

Western Region (incl. Jeddah, Makkah, Madinah)

Eastern Region (incl. Dammam, Khobar, Dhahran)

Southern Region

Key Target Audience

Investors and Venture Capitalist Firms

Government and Regulatory Bodies (e.g., Saudi Arabian General Investment Authority, Saudi Arabian Monetary Authority)

Gaming Equipment Manufacturers

Online Gaming Platforms

Event Organizers and Promoters

Advertising and Marketing Agencies

Payment Processing Companies

Local Business Associations

Players Mentioned in the Report:

Saudi Esports Federation

Nine66 (Savvy Games Group)

Savvy Games Group

Manga Productions

Spoilz Games

UMX Studio

Semaphore (Game Development Studio)

Telfaz11 / Telfaz Games

Nahdet Game Studio

My Games (regional publisher)

International Console & PC Publishers (e.g., Sony, Microsoft, Nintendo)

Global Mobile Game Publishers (selected leading titles in KSA)

Local Esports Organizations and Teams

Regional Online Gaming Platforms and Marketplaces

Cloud Gaming and Streaming Platforms Active in KSA

Table of Contents

Market Assessment Phase

1. Executive Summary and Approach


2. Saudi Arabia Pacific Gaming Market Overview

2.1 Key Insights and Strategic Recommendations

2.2 Saudi Arabia Pacific Gaming Market Overview

2.3 Definition and Scope

2.4 Evolution of Market Ecosystem

2.5 Timeline of Key Regulatory Milestones

2.6 Value Chain & Stakeholder Mapping

2.7 Business Cycle Analysis

2.8 Policy & Incentive Landscape


3. Saudi Arabia Pacific Gaming Market Analysis

3.1 Growth Drivers

3.1.1 Increasing disposable income
3.1.2 Rise in tourism and entertainment demand
3.1.3 Technological advancements in gaming
3.1.4 Government initiatives to promote gaming

3.2 Market Challenges

3.2.1 Regulatory restrictions
3.2.2 Cultural resistance to gaming
3.2.3 Competition from illegal gaming operations
3.2.4 Economic fluctuations affecting consumer spending

3.3 Market Opportunities

3.3.1 Development of online gaming platforms
3.3.2 Partnerships with international gaming companies
3.3.3 Expansion of gaming infrastructure
3.3.4 Introduction of esports and competitive gaming

3.4 Market Trends

3.4.1 Growth of mobile gaming
3.4.2 Integration of virtual reality in gaming
3.4.3 Increased focus on responsible gaming
3.4.4 Emergence of gaming as a social activity

3.5 Government Regulation

3.5.1 Licensing requirements for gaming operators
3.5.2 Age restrictions for gaming participants
3.5.3 Taxation policies on gaming revenues
3.5.4 Compliance with international gaming standards

4. SWOT Analysis


5. Stakeholder Analysis


6. Porter's Five Forces Analysis


7. Saudi Arabia Pacific Gaming Market Market Size, 2019-2024

7.1 By Value

7.2 By Volume

7.3 By Average Selling Price


8. Saudi Arabia Pacific Gaming Market Segmentation

8.1 By Platform

8.1.1 Console Gaming
8.1.2 Mobile Gaming
8.1.3 PC Gaming
8.1.4 Cloud Gaming

8.2 By Game Type

8.2.1 Action / Adventure
8.2.2 Sports and Racing
8.2.3 Role-Playing (RPG)
8.2.4 Strategy and Simulation
8.2.5 Casual / Social / Puzzle
8.2.6 Others

8.3 By Business Model

8.3.1 In-game Purchases
8.3.2 Game Purchases (Premium / Paid Downloads)
8.3.3 Advertising-supported
8.3.4 Subscription Services

8.4 By Gamer Profile

8.4.1 Casual Gamers
8.4.2 Competitive Gamers
8.4.3 Professional Esports Players
8.4.4 Game Developers / Creators

8.5 By Age Group

8.5.1 Children
8.5.2 Teens / Youth
8.5.3 Adults

8.6 By Mode

8.6.1 Online Gaming
8.6.2 Offline Gaming

8.7 By Region (Within Saudi Arabia)

8.7.1 Northern and Central Region (incl. Riyadh)
8.7.2 Western Region (incl. Jeddah, Makkah, Madinah)
8.7.3 Eastern Region (incl. Dammam, Khobar, Dhahran)
8.7.4 Southern Region

9. Saudi Arabia Pacific Gaming Market Competitive Analysis

9.1 Market Share of Key Players

9.2 Cross Comparison of Key Players

9.2.1 Company Name
9.2.2 Group Size (Large, Medium, or Small as per industry convention)
9.2.3 Revenue (USD million)
9.2.4 3-year Revenue CAGR (%)
9.2.5 Active Users / Player Base (million)
9.2.6 Daily Active Users (DAU) / Monthly Active Users (MAU)
9.2.7 Average Revenue Per User (ARPU)
9.2.8 Customer Acquisition Cost (CAC)
9.2.9 Customer Lifetime Value (LTV)
9.2.10 Esports Footprint (Number of Tournaments / Teams)
9.2.11 Market Share in Core Segment (%)

9.3 SWOT Analysis of Top Players

9.4 Pricing Analysis

9.5 Detailed Profile of Major Companies

9.5.1 Saudi Esports Federation
9.5.2 Nine66 (Savvy Games Group)
9.5.3 Savvy Games Group
9.5.4 Manga Productions
9.5.5 Spoilz Games
9.5.6 UMX Studio
9.5.7 Semaphore (Game Development Studio)
9.5.8 Telfaz11 / Telfaz Games
9.5.9 Nahdet Game Studio
9.5.10 My Games (regional publisher)
9.5.11 International Console & PC Publishers (e.g., Sony, Microsoft, Nintendo)
9.5.12 Global Mobile Game Publishers (selected leading titles in KSA)
9.5.13 Local Esports Organizations and Teams
9.5.14 Regional Online Gaming Platforms and Marketplaces
9.5.15 Cloud Gaming and Streaming Platforms Active in KSA

10. Saudi Arabia Pacific Gaming Market End-User Analysis

10.1 Procurement Behavior of Key Ministries

10.1.1 Ministry of Culture and Information
10.1.2 Ministry of Tourism
10.1.3 Ministry of Commerce
10.1.4 Others

10.2 Corporate Spend on Infrastructure & Energy

10.2.1 Investment in Gaming Infrastructure
10.2.2 Expenditure on Technology Upgrades
10.2.3 Budget Allocation for Marketing
10.2.4 Others

10.3 Pain Point Analysis by End-User Category

10.3.1 Regulatory Compliance Issues
10.3.2 High Operational Costs
10.3.3 Limited Market Access
10.3.4 Others

10.4 User Readiness for Adoption

10.4.1 Awareness of Gaming Options
10.4.2 Acceptance of Online Gaming
10.4.3 Readiness for Technological Integration
10.4.4 Others

10.5 Post-Deployment ROI and Use Case Expansion

10.5.1 Measurement of Success Metrics
10.5.2 Expansion into New Markets
10.5.3 User Feedback and Adaptation
10.5.4 Others

11. Saudi Arabia Pacific Gaming Market Future Size, 2025-2030

11.1 By Value

11.2 By Volume

11.3 By Average Selling Price


Go-To-Market Strategy Phase

1. Whitespace Analysis + Business Model Canvas

1.1 Market Gaps Identification

1.2 Business Model Development


2. Marketing and Positioning Recommendations

2.1 Branding Strategies

2.2 Product USPs


3. Distribution Plan

3.1 Urban Retail Strategies

3.2 Rural NGO Tie-ups


4. Channel & Pricing Gaps

4.1 Underserved Routes

4.2 Pricing Bands


5. Unmet Demand & Latent Needs

5.1 Category Gaps

5.2 Consumer Segments


6. Customer Relationship

6.1 Loyalty Programs

6.2 After-sales Service


7. Value Proposition

7.1 Sustainability

7.2 Integrated Supply Chains


8. Key Activities

8.1 Regulatory Compliance

8.2 Branding

8.3 Distribution Setup


9. Entry Strategy Evaluation

9.1 Domestic Market Entry Strategy

9.1.1 Product Mix
9.1.2 Pricing Band
9.1.3 Packaging

9.2 Export Entry Strategy

9.2.1 Target Countries
9.2.2 Compliance Roadmap

10. Entry Mode Assessment

10.1 JV

10.2 Greenfield

10.3 M&A

10.4 Distributor Model


11. Capital and Timeline Estimation

11.1 Capital Requirements

11.2 Timelines


12. Control vs Risk Trade-Off

12.1 Ownership vs Partnerships


13. Profitability Outlook

13.1 Breakeven Analysis

13.2 Long-term Sustainability


14. Potential Partner List

14.1 Distributors

14.2 JVs

14.3 Acquisition Targets


15. Execution Roadmap

15.1 Phased Plan for Market Entry

15.1.1 Market Setup
15.1.2 Market Entry
15.1.3 Growth Acceleration
15.1.4 Scale & Stabilize

15.2 Key Activities and Milestones

15.2.1 Milestone Planning
15.2.2 Activity Tracking

Research Methodology

ApproachModellingSample

Phase 1: Approach1

Desk Research

  • Analysis of market reports from local and international gaming authorities
  • Review of government publications and regulations related to gaming in Saudi Arabia
  • Examination of industry white papers and market analysis from gaming associations

Primary Research

  • Interviews with key stakeholders in the gaming industry, including operators and regulators
  • Surveys targeting consumers to understand gaming preferences and behaviors
  • Focus groups with gaming enthusiasts to gather qualitative insights on market trends

Validation & Triangulation

  • Cross-validation of findings through multiple data sources, including financial reports and market surveys
  • Triangulation of insights from expert interviews and consumer surveys
  • Sanity checks through expert panel reviews and feedback from industry veterans

Phase 2: Market Size Estimation1

Top-down Assessment

  • Estimation of total addressable market based on national gaming revenue statistics
  • Segmentation of market size by gaming type, including online and offline gaming
  • Incorporation of demographic data to assess potential market growth

Bottom-up Modeling

  • Collection of data from leading gaming operators on revenue and user engagement
  • Estimation of average revenue per user (ARPU) across different gaming segments
  • Analysis of growth rates based on historical data and emerging trends in gaming

Forecasting & Scenario Analysis

  • Development of predictive models using historical growth rates and market dynamics
  • Scenario analysis based on regulatory changes and technological advancements
  • Creation of baseline, optimistic, and pessimistic forecasts through 2030

Phase 3: CATI Sample Composition1

Scope Item/SegmentSample SizeTarget Respondent Profiles
Online Gaming Users150Casual Gamers, Online Players
Land-based Gaming Venue Visitors90Frequent Visitors, High-engagement Players
Mobile Gaming App Users120Mobile Gamers, In-app Purchasers
Regulatory Stakeholders60Government Officials, Regulatory Bodies
Gaming Industry Experts80Market Analysts, Industry Consultants

Frequently Asked Questions

What is the current value of the Saudi Arabia Pacific Gaming Market?

The Saudi Arabia Pacific Gaming Market is valued at approximately USD 2.3 billion, driven by factors such as smartphone penetration, high-speed internet access, and a growing interest in esports and online gaming among the youth population.

What are the key growth drivers for the gaming market in Saudi Arabia?

Which cities are the main hubs for gaming in Saudi Arabia?

What initiatives has the Saudi government taken to promote the gaming industry?

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