Esports Global Market Report 2020-30: Covid 19 Growth and Change

Region:Global

Author(s):

Product Code:7443

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Published on

May 2020

Total pages

300

Table of Content

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About the Report

About the Report

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios, Nintendo, and FACEIT.
 
The global esports market is expected to grow from USD 1.09 billion in 2019 and to USD 1.11 billion in 2020 at a growth rate of 2.16%. The slow growth in 2020 is mainly due to the economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to grow and reach USD 2.11 billion in 2023 at CAGR of 23.82%.
 
The esports market consists of sales of esports and related services. Esports or electronic sports are team based sports played online and are supported by electronic systems in which all the functions are performed through a human-computer interface. Esports are played by professional gamers that are sponsored by business organizations, or from sporting organizations.
 
North America was the largest region in the esports market in 2019. Asia Pacific is expected to be the fastest growing region in the forecast period.
 
Esports companies are investing in innovative new esports platform for increasing their revenue and expanding their consumer base and also for gaining a competitive edge over their rivals. For instance, in 2019, in Africa, NickX, an esports platform, launched by Viacom provides children with a tournament platform, using Nickelodeon gaming content. Also for instance, in 2019, IKON, a USA-based gaming platform company launched a new platform that allows players to challenge fans and friends in games, such as League of Legends and PUBG. Also for instance, in 2019, Mobile Premier League (MPL), an India-based mobile esports platform company launched its mobile esports platform in Indonesia.
 
The esports market covered in this report is segmented by game into multiplayer online battle arena (MOBA); real time strategy; first person shooter; fighting and sports. It is also segmented by platform into PC ; console; mobile; others.
 
Match-fixing has always been a major challenge in the esports industry. Match-fixing in esports is when a player intentionally loses to win a bet. The esports market will be negatively impacted when viewers start to believe that esport is losing its integrity due to match-fixing. In 2019, in Australia, match-fixing in esports resulted in the arrest of six Australian gamers. Also, in 2018, according to the global Esports Survey 2018, a total of 78% of respondents stated match-fixing as a serious risk to the esports industry, which is expected to reach USD 1 billion by the end of 2018. Therefore, match-fixing limits the growth of the esports market.
 
In June 2019, Immortals Gaming Club, a USA-based company specialized in providing esports platform through the development of software such as video game software, acquired Infinite Esports & Entertainment for over USD 100 million. The acquisition is expected to help Immortals Gaming Club to become a part of franchised esports leagues and to become the world's largest esports organizations, boosting elite brands such as Immortals, OpTic, MIBR and LA Valiant. Infinite Esports & Entertainment is a USA-based esports and entertainment holdings company that specializes in electronic sports, online media and multi-gaming.
 
The rising demand for video games and increasing awareness of esports contribute to the growth of the esports market. As technology is expanding so the video content, products, virtual reality, and video game competitions are increasing. Video gaming has become a transforming pop culture and redefining the ways that young people consume entertainment. In 2019, according to PwC's latest Global Entertainment & Media Outlook, the videogames market in the United States is expected to reach USD 30 billion by 2023, from USD 16 billion in 2014 at a CAGR of 18.3%. Also, there has been an immense rise in awareness of the eSports since 2015. The revenue of esports in 2018 reached USD 1.43 billion and is estimated to reach USD 1.57 billion by 2019. Therefore, the rising demand for video games and increasing awareness of esports drives the market's growth in the forecast period.
 
 

Products

Products

1) By Game: Multiplayer Online Battle Arena (MOBA); Real Time Strategy; First Person Shooter; Fighting And Sports 2) By Platform: PC; Console; Mobile; Others


Companies

Modern Times Group MTG AB; Activision Blizzard Inc.; Gfinity, PLC; Turner Broadcasting System; Valve Corporation; Tencent; Electronic Arts, Inc.; Hi-Rez Studios; Nintendo; FACEIT; CJ Corporation; Kabam; Wargaming Public; Rovio Entertainment; GungHo Online Entertainment; Riot Games Inc.; Epic Games; Alisports; Total Entertainment Network; King Digital Entertainment PLC; Zynga Inc.; Gamevil Inc.; Cloud9; Team SoloMid; Team Liquid; Echo Fox; Fnatic; Gen.G Esports; 100 Thieves; G2 Esports; Immortals

Table of Contents

Table of Contents

1. Executive Summary

2. Esports Market Characteristics

3. Esports Market Size And Growth

3.1. Global Esports Historic Market, 2015-2019, USD Billion

3.1.1. Drivers Of The Market

3.1.2. Restraints On The Market

3.2. Global Esports Forecast Market, 2019-2023F, 2025F, 2030F, USD Billion

3.2.1. Drivers Of The Market

3.2.2. Restraints On the Market

4. Esports Market Segmentation

4.1. Global Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Multiplayer Online Battle Arena (Moba)

Real Time Strategy

First Person Shooter

Fighting And Sports

4.2. Global Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

PC

Console

Mobile

Others

5. Esports Market Regional And Country Analysis

5.1. Global Esports Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

5.2. Global Esports Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

6. Asia-Pacific Esports Market

6.1. Asia-Pacific Esports Market Overview

6.2. Asia-Pacific Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

6.3. Asia-Pacific Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

7. China Esports Market

7.1. China Esports Market Overview

7.2. China Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F,USD Billion

7.3. China Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F,USD Billion

8. India Esports Market

8.1. India Esports Market Overview

8.2. India Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

8.3. India Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

9. Japan Esports Market

9.1. Japan Esports Market Overview

9.2. Japan Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

9.3. Japan Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

10. Australia Esports Market

10.1. Australia Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

10.2. Australia Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

11. Indonesia Esports Market

11.1. Indonesia Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

11.2. Indonesia Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

12. South Korea Esports Market

12.1. South Korea Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

12.2. South Korea Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

13. Western Europe Esports Market

13.1. Western Europe Esports Market Overview

13.2. Western Europe Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

13.3. Western Europe Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

14. UK Esports Market

14.1. UK Esports Market Overview

14.2. UK Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

14.3. UK Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

15. Germany Esports Market

15.1. Germany Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

15.2. Germany Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

16. France Esports Market

16.4. France Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

16.5. France Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

17. Eastern Europe Esports Market

17.1. Eastern Europe Esports Market Overview

17.2. Eastern Europe Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

17.3. Eastern Europe Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

18. Russia Esports Market

18.1. Russia Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

18.2. Russia Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

19. North America Esports Market

19.1. North America Esports Market Overview

19.2. North America Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

19.3. North America Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

20. USA Esports Market

20.1. USA Esports Market Overview

20.2. USA Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

20.3. USA Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

21. South America Esports Market

21.1. South America Esports Market Overview

21.2. South America Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

21.3. South America Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

22. Brazil Esports Market

22.1. Brazil Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

22.2. Brazil Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

23. Middle East Esports Market

23.1. Middle East Esports Market Overview

23.2. Middle East Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

23.3. Middle East Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

24. Africa Esports Market

24.1. Africa Esports Market Overview

24.2. Africa Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

24.3. Africa Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

25. Esports Market Competitive Landscape And Company Profiles

25.1. Esports Market Competitive Landscape

25.2. Esports Market Company Profiles

25.2.1. Modern Times Group MTG AB

25.2.1.1. Overview

25.2.1.2. Products and Services

25.2.1.3. Strategy

25.2.1.4. Financial Performance

25.2.2. Activision Blizzard Inc.

25.2.2.1. Overview

25.2.2.2. Products and Services

25.2.2.3. Strategy

25.2.2.4. Financial Performance

25.2.3. Gfinity, PLC

25.2.3.1. Overview

25.2.3.2. Products and Services

25.2.3.3. Strategy

25.2.3.4. Financial Performance

25.2.4. Turner Broadcasting System

25.2.4.1. Overview

25.2.4.2. Products and Services

25.2.4.3. Strategy

25.2.4.4. Financial Performance

25.2.5. Valve Corporation

25.2.5.1. Overview

25.2.5.2. Products and Services

25.2.5.3. Strategy

25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The Esports Market

27. Esports Market Trends And Strategies

28. Esports Market Future Outlook and Potential Analysis

29. Appendix

29.1. Abbreviations

29.2. Currencies

29.3. Research Inquiries

29.4. The Business Research Company

29.5. Copyright And Disclaimer

 


List of Figure

Figure 1: Global Historic Market Growth, 2015-2019, USD Billion

Figure 2: Global Forecast Market Growth, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 3: Global Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 4: Global Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 5: Global Esports Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 6: Global Esports Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 7: Asia-Pacific, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 8: Asia-Pacific, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 9: China, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 10: China, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 11: India, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 12: India, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 13: Japan, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 14: Japan, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 15: Australia, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 16: Australia, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 17: Indonesia, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 18: Indonesia, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 19: South Korea, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 20: South Korea, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 21: Western Europe, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 22: Western Europe, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 23: UK, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 24: UK, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 25: Germany, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 26: Germany, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 27: France, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 28: France, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 29: Eastern Europe, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 30: Eastern Europe, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 31: Russia, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 32: Russia, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 33: North America, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 34: North America, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 35: USA, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 36: USA, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 37: South America, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 38: South America, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 39: Brazil, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 40: Brazil, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 41: Middle East, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 42: Middle East, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 43: Africa, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 44: Africa, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 45: Modern Times Group MTG AB Financial Performance

Figure 46: Activision Blizzard Inc. Financial Performance

Figure 47: Gfinity, PLC Financial Performance

Figure 48: Turner Broadcasting System Financial Performance

Figure 49: Valve Corporation Financial Performance


List of Table

Table 1: Global Historic Market Growth, 2015-2019, USD Billion

Table 2: Global Forecast Market Growth, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 3: Global Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 4: Global Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 5: Global Esports Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 6: Global Esports Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 7: Asia-Pacific, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 8: Asia-Pacific, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 9: China, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 10: China, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 11: India, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 12: India, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 13: Japan, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 14: Japan, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 15: Australia, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 16: Australia, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 17: Indonesia, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 18: Indonesia, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 19: South Korea, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 20: South Korea, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 21: Western Europe, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 22: Western Europe, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 23: UK, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 24: UK, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 25: Germany, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 26: Germany, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 27: France, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 28: France, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 29: Eastern Europe, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 30: Eastern Europe, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 31: Russia, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 32: Russia, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 33: North America, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 34: North America, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 35: USA, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 36: USA, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 37: South America, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 38: South America, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 39: Brazil, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 40: Brazil, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 41: Middle East, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 42: Middle East, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 43: Africa, Esports Market, Segmentation By Game, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 44: Africa, Esports Market, Segmentation By Platform, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 45: Modern Times Group MTG AB Financial Performance

Table 46: Activision Blizzard Inc. Financial Performance

Table 47: Gfinity, PLC Financial Performance

Table 48: Turner Broadcasting System Financial Performance

Table 49: Valve Corporation Financial Performance

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